Postgraduate study
Computer Games

This course is available for January 2019 entry

MA 3D Games Art

Our MA 3D Games Art has a strong focus on preparing you for working in the industry through technical implementation of creative digital artwork for games. The course has been designed by current staff and industry professionals with a wide variety of professional experience in the games industry in the UK and internationally.

Course information

Full-time

  • within 1 year (September start), 16 months (January start) or 2 years with advanced practice (September or January start)

More full-time details

2018 entry

Part-time

  • 2 years

More part-time details

2018 entry

  • Enrolment date: September and February
  • Admission enquiries: 01642 342639
  • Fee for UK/EU applicants: £561 per 20 credits
    More details about our fees

Contact details

Further information

  • Facilities

    Computer Games

    Teesside has fantastic state-of-the-art facilities for games students including high-end computers with dual screens and where appropriate Wacom graphics tablets. Highly specialised facilities include a motion capture studio, Kinect lab, a dedicated games lounge equipped with an array of consoles and life drawing studios.

 

You have access to state-of-the-art facilities including high-specification, dual-screen computers with graphics tablets as standard as well as specialised learning spaces such as Cintiq studios, green screen and photography facilities and a motion capture studio. You also benefit from a brand new VR development studio and drawing studios, scanners and light boxes for more traditional art development. You can attend free life drawing classes every week during term time.The course in informed by regular consultations with games studios such as Cloud Imperium Games to ensure our teaching practises are reflective of current industry trends. You also benefit from guest speakers from studios such as Ubisoft and DreamWorks.

There are three routes you can choose from to gain an MA 3D Games Art:

  • full-time - 2 years with advanced practice (September start)
  • full-time - 1 year (September and January start) or 16 months (January start)
  • part-time - 2 years.

Course structure

Core modules

3D Optimisation

Game graphics continue to increase in complexity, but the need for optimised assets continues. You explore the production of efficient and effective game-ready art assets that meet the high visual expectations of users and the technical limitations of various game platforms, such as consoles, mobile and pc. You focus on model topology, texel density, and shader network optimization. You also explore UV and textures as a tile-able and reusable resource.
100% assessment with two elements - an asset submission based on a brief and an illustrated report.

Lighting and Rendering

You explore strategies for the technical implementation and artistic considerations for real-time efficiency in different lighting, visual style and environment scenarios for games. You use this and hone your practice and asset management strategies in preparation for professional practice. You develop lighting skills and art direction, specifically for real-time environments and assets presentation.
Assessment is an ICA – you create a single scene from a cinematic inspired brief and reflect on the result in a presentation.

Master's Project: 3D Games Art

You undertake a major, in-depth, individual study in an aspect of 3D games art. Your project is drawn from appropriate problem areas in the games art or closely related fields. The project involves research and investigation in relevant aspects of a very specific area of study followed by the production of a major deliverable portfolio of relevant practice based materials from the area of 3D games art. You also produce a written report that contextualises and critically evaluates your final outputs.

Assessment 100% ICA. The major deliverable(s) are assessed through a viva. You also produce an accompanying report with research, project process and evaluation, which contextualises and evaluates the creative output.

Material Creation

You focus on creating high quality cost effective game asset materials by developing new skills and building advanced knowledge in procedural and custom asset generation for complex material workflows. Appropriate software is used to produce real-time game assets.
100% assessment - a portfolio of 3D assets, report and poster.

Modelling and Sculpting

Explore how hard surface and digital sculpting software is used to create sophisticated 3D assets for 3D games production. You require skills in basic 3D modelling and UV unwrapping, sculpting and understanding of proper topology.
100% ICA - the construction of a hard surface and organic scene within a relevant 3D modelling / digital sculpting software.

Research Methods for Computing

You gain the knowledge and skills to understand the research process in computing and digital media, and the necessary skills to undertake your masters project. You learn how to use and critically evaluate previous academic research, and to generate good evidence material to justify their professional practice. This involves you learning about different research strategies and data generation methods and how they fit into the development lifecycle and the evaluation of the user experience, the use of the academic research literature, and research ethics.

Assessment involves you preparing a research proposal which can form the basis of their masters project.

Virtual Reality

You undertake a multidisciplinary group project where you apply your individual area of expertise to the platform of Virtual Reality (VR) or Augmented Reality (AR). You focus on integrating and applying existing skills from multiple disciplines and applying them in a VR context. You research and develop a VR, AR or immersive experience. You research, analyse, and evaluate a broad range of VR and AR systems, as well as learning how to synthesise and reflect on your own contribution for immersive systems within your discipline.
Your assessment is 100% ICA, with a group project including product demonstration and actual immersive experience, an individual portfolio and individual written report.

 

Advanced practice

Internship

Internship is normally a six month period of placement working in a host organisation where you usually receive a salary. You gain practical experience over a substantial period of time, enhance your employability and put your academic learning into practice. The placement office identify suitable placements, but you can also submit relevant placement opportunities for consideration. You are interviewed and selected by the host organisation.

 

Modules offered may vary.

How you learn

You learn about concepts and methods primarily through keynote lectures and tutorials using case studies and examples. Lectures include presentations from guest speakers from industry. Critical reflection is key to successful problem solving and essential to the creative process. You develop your own reflective practice at an advanced level, then test and assess your solutions against criteria that you develop in the light of your research.

How you are assessed

Work placement

Career opportunities

We prepare you for a career in industry. In addition to your taught classes, we create opportunities for you to meet and network with our industry partners through events such as our ExpoSeries, which showcases student work to industry. ExpoTees is the pinnacle of the ExpoSeries with over 100 businesses from across the UK coming to the campus to meet our exceptional students, with a view to recruitment.

Many of our graduates in the games art area are working at a variety of studios including Ubisoft, Supermassive Games, Creative Assembly, Splash Damage, and Sumo Digital.

Entry requirements

You will normally have a first degree in related discipline (2.2 minimum) or relevant experience or equivalent qualifications.

In addition, international students will require IELTS 6.0 or equivalent.

For additional information please see the entry requirements in our admissions section

International applicants can find out what qualifications they need by visiting Your Country

Course information

Full-time

  • within 1 year (September start), 16 months (January start) or 2 years with advanced practice (September or January start)

More full-time details

2018 entry

Part-time

  • 2 years

More part-time details

2018 entry

  • Enrolment date: September and February
  • Admission enquiries: 01642 342639
  • Fee for UK/EU applicants: £561 per 20 credits
    More details about our fees

Contact details

Further information