Animation, Games & Computer Graphics
MSc Computer Games Programming
Full-time
- 1 year (October start), 16 months (February start)
- Enrolment date: February and September
Part-time
- 3 years
- Enrolment date: February and September
More information
- Admission enquiries: 01642 342639
- Application forms: 01642 342639
- scm-postgraduate@tees.ac.uk
This programme is designed to take technical graduates with no previous experience of computer games development and provide them with the skills and knowledge to obtain employment within the computer games industry. It features a core curriculum covering the subject areas used to construct a contemporary commercial computer game whilst developing the necessary research skills to enable you to pursue higher study. Exposure to real-world industry practices and practitioners is provided by a dedicated module.
What you study
This programme has been designed to develop your knowledge of the techniques, challenges and practices used to develop cutting-edge commercial computer games. It will develop your cognitive skills to enable critical evaluation of the techniques and methodologies used in the subject research publications. It will improve your research skills to enable autonomous problem solving and to support further study (including MPhil and/or PhD). It will also help you develop a range of practical, professional and key transferable skills necessary for employment within the computer games industry.
How you learn
Knowledge and understanding are developed through lecture sessions followed up by appropriate practical workshops, student-led enquiry and discussions in contact sessions and via the electronic discussion forums.
Cognitive skills are developed through the practical workshops and student-led enquiry. Practical and professional skills are developed via the contact sessions, including exposure to industry practitioners, and the practical work based upon real-world scenarios. Developing key transferable skills is a common theme throughout the course strengthened by the student-led enquiry-based learning utilised by most modules and the exposure to real-world studio practices in the Game Studio Practice module.
How you are assessed
Learning outcomes are assessed by individual coursework requiring research, analysis, design and implementation of software components suitable for use within commercial computer games. The key transferable skills are assessed via a major implementation project requiring self-management and the written and/or oral presentation of coursework results.
Career opportunities
Typically graduates of this course would be well suited for careers within the computer games industry.
Entry requirements
Applicants are normally expected to have one of the following:
- BSc (Hons) degree, first or second class, in computing, mathematics, engineering or science; or
- equivalent qualifications, for example applicants with appropriate professional experience
together with significant computer programming experience in an object-oriented language. In addition, international students will require IELTS 6.0 or equivalent.
For additional information please see the undergraduate and postgraduate entry requirements in our admissions section
More information
- Animation, Games & Computer Graphics
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Modules
Block 1
Block 2
and
Modules offered may vary.

