Postgraduate study
 

Course overview

The MA Esports is designed to provide the knowledge and skillset needed for employment in probably the fastest growing spectator sport in the world, bridging the entertainment and sports industries.

Based in one of the biggest computing schools in the UK, with international reputations for computer games and media programmes, you will gain a strategic understanding of event production with the emphasis on providing an excellent audience experience. The best e-sports events depend on innovative teams made up of agile and entrepreneurial individuals – precisely the skills you will develop.This course is an innovative partnership with Teesside University’s Students’ Union, in particular with e-sports and games societies, giving students practical experience in terms of running live e-sport events and a space to experiment within the area.

Driven by the latest QAA benchmarks the MA Esports will examine the development of the e-sports phenomenon and the highly skilled and agile workforce needed at this confluence of computer games, live streaming and innovative broadcast media.Three distinct themes develop student’s skills and knowledge in:

  • digital media and broadcasting
  • visualisation of data sets in real-time
  • learning experiences through event and e-sport community management and planning of live immersive events

As we develop our collaborations with leading universities in Asia you get the inside track of e-sports developments both in the UK and Internationally. The transferable skills developed in this course prepare you for global careers in events marketing and management, digital media and broadcasting, data visualisation, and social media community development.There are three routes you can choose from to gain an MA Esports:

  • full-time - 2 years with advanced practice (September start
  • full-time - 1 year (September start) or 16 months (January start)
  • part-time - 2 years.

 

Course details

Course structure

Core modules

Digital Platforms and Production

This is a student-led exercise of digital creativity. You develop your digital communication capabilities by developing a website around a subject of your choice. You have the opportunity to develop digital content and journalism using a range of technologies, social media production and optimisation, user experience and design and creative innovation.

E-sports Analytics and Visualisation

An e-sport event generates a multitude of observational data sets, both during the game and post-game in terms of leader board positions, rankings, matches, tournaments, insights and audience engagement via social media. These aspects are represented as key performance indicators (KPIs). This data needs to be contextualised, processed, analysed and visualised often in real-time in order to inform the players and engage the specialist and non-specialist audiences.

E-sports Community: Influence, Ethics and Society

This module focuses on the social and cultural issues that surround viewer engagement with, and reception of, e-sports. This includes the social legitimisation of e-sports in the context of traditional sports and sportification; understanding the social experience and social motivations of viewer engagement with e-sports; gender and race issues with gaming content and engagement and with the community; and the evolution of the consumption of video games and social motivations of viewer engagement.

E-sports Match Day Reporting and Analysis

You gain the practical skills needed to become e-sports journalists. The module focusses on how to deal with the demands placed on a journalist when covering e-sport events, both live performance and offline reporting and analysis. You will draw on current industry practice to develop the transferable skills necessary to produce accurate, informative and entertaining sports reports to tight deadlines, developing the skills to produce compelling content, attention grabbing headlines and identifying the best angle. You are expected to attend live e-sport events to put your learning into practice.

Launchpad: Exit to Industry

This module supports a strategic career vision related to the media and events industries. You are supported through a series of workshops You produce a range of professional assets designed to support your career aspirations through work and analysis of practice/work related practice.
Your assessment is 100% ICA professional portfolio and exit strategy.

Live Immersive Event

You explore the work of companies creating interactive/audience centric performances and events, exploring the impact of theatrical components and interactive tools on the live audience experience.
You create a small scale live immersive event/performance in response to the module content and critically reflect on your creative process and the audience experience.
Your assessment is 100% ICA by presentation of a final live immersive event/performance and a mock funding application.

Master’s Project: E-sports

You have the opportunity to undertake a major, in-depth, individual study in e-sports. You develop an individual research proposal identifying selected aspects of e-sports. Normally you will incorporate those research aspects into the organisation, execution and evaluation of an e-sports event but it may be possible to work towards an academic research question.

 

Advanced practice

Internship

The internship options are:

Vocational: spend one semester working full-time in industry or on placement in the University. We have close links with a range of national and international companies who could offer you the chance to develop your knowledge and professional skills in the workplace through an internship. Although we cannot guarantee internships, we will provide you with practical support and advice on how to find and secure your own internship position. A vocational internship is a great way to gain work experience and give your CV a competitive edge.

Research: develop your research and academic skills by undertaking a research internship within the University. Experience working as part of a research team in an academic setting. Ideal for those who are interested in a career in research or academia.


 

Modules offered may vary.

 

How you learn

You learn about concepts and methods primarily through keynote lectures and tutorials using case studies and examples. Lectures include presentations from guest speakers from industry. This innovative partnership with Teesside University’s Students’ Union, in particular with e-sports and games societies gives you practical experience in terms of running live e-sport events and a space to experiment within the area.

Critical reflection is key to successful problem solving and essential to the creative process. You develop your own reflective practice at an advanced level, then test and assess your solutions against criteria that you develop in the light of your research.

How you are assessed

Assessments on the course are varied, including: portfolios, case studies, planning and running live e-sport events, journalistic content for live streaming.

Formative feedback is typically given during lectures, seminars, event preparation sessions and summative feedback using online methods.

 
 

Entry requirements

You should normally have a good honours degree (at least a 2:2). This is to enable you to succeed against the advanced professional and academic practice needed for the programme.

International applicants can find out what qualifications they need by visiting Your Country. You are expected to have an IELTS of 6.0.

Non-standard entry is possible for applicants who may not meet the standard entry criteria but have substantial professional experience.

For additional information please see our entry requirements

 

Employability

Career opportunities

The transferable skills developed in this course prepare graduates for global careers in events marketing and management, digital media and broadcasting, data visualisation, social media community development.

Work placement

There are a number of internship options, including:

Vocational internship – spend one semester working full-time in industry or on placement in the University. We have close links with a range of national and international companies who will offer you the chance to develop your knowledge and professional skills in the workplace through an internship. Although we cannot guarantee internships, we provide you with practical support and advice on how to find and secure your own internship position. A vocational internship is a great way to gain work experience and give your CV a competitive edge.

Research internship – develop your research and academic skills by undertaking a research internship within the University. Experience working as part of a research team in an academic setting. Ideal for those who are interested in a career in research or academia.

 
 

Full-time

2019 entry

Fee for UK/EU applicants
£6,500 a year

More details about our fees

  • Length: within 1 year (September start), 16 months (January start) or 2 years with Advanced Practice (September or January start)
  • Enrolment date: September and January
  • Admission enquiries: 01642 342639
  • Semester dates

Apply online (full-time)

Apply online (fast-track)
for current students

 

Part-time

2019 entry

Fee for UK/EU applicants
£722 for each 20 credits

More details about our fees

  • Length: Up to 3 years (can be completed in 2 years if preferred)
  • Enrolment date: September
  • Admission enquiries: 01642 342639
  • Semester dates

Apply online (part-time)

Apply online (fast-track)
for current students

 
 
 

Choose Teesside

Progress

Stand out from other job applicants with your higher level qualification, specialist knowledge and expanded networks.

 

Skills

Improve your project management, critical thinking, research skills, time management, presentation skills and teamwork.

 

Earnings

The median salary for working-age (16-64) postgraduates in 2018 was £6,000 more than graduates
(DoE Graduate Labour Market Statistics 2018, tees.ac.uk/source)

 

Campus

Study in our friendly town-centre campus with over £270m recently invested and another £300m over the next 10 years.

 

Get in touch

 

Open days

04 September 2019
Postgraduate open day

Book now