Teesside University

BA (Hons) Computer Games Art modules

Character Production for Games

Other modules on this course

Year 1 core modules

Year 2 core modules

and one optional module

Final-year core modules

Modules offered may vary.

In this module we look at the construction of 3D characters for use in a game engine.

You create multi-resolution models and follow common techniques used in industry. Skills you acquire include character modelling, normal mapping, rigging and importing into a game engine for immediate use as an asset.

Software used includes 3ds Max, Photoshop, and Unreal 2007.

This module aims to:

There is one hour lecture and a one hour supported lab tutorial each week. We provide a forum on the module website for all general module matters.

Assessment
There is one individual in-course assessment for which you design and construct one or more multi-resolution character models complete with surface textures and rigged ready for animation.

You submit the design process and finished products as a portfolio along with a written report of no more than 1,000 words.


Teesside University

Middlesbrough
Tees Valley
TS1 3BA  UK

T: +44 (0) 1642 218121
E: enquiries@tees.ac.uk
Travel directions