
Year 1 core modules
Year 2 core modules
and one optional module
Final-year core modules
Modules offered may vary.
In this module we look at the construction of 3D characters for use in a game engine.
You create multi-resolution models and follow common techniques used in industry. Skills you acquire include character modelling, normal mapping, rigging and importing into a game engine for immediate use as an asset.
Software used includes 3ds Max, Photoshop, and Unreal 2007.
This module aims to:
There is one hour lecture and a one hour supported lab tutorial each week. We provide a forum on the module website for all general module matters.
Assessment
There is one individual in-course assessment for which you design and construct one or more multi-resolution character models complete with surface textures and rigged ready for animation.
You submit the design process and finished products as a portfolio along with a written report of no more than 1,000 words.