Teesside University

BA (Hons) Computer Games Art modules

Mechanical Asset Creation for Games

Other modules on this course

Year 1 core modules

Year 2 core modules

and one optional module

Final-year core modules

Modules offered may vary.

In this module we look at all mechanically based models and their associated animation.

You gain an understanding of how various mechanical assets are developed for use in game engines

The modelling, rigging, and animation in this module is limited to that found in vehicles, spacecraft, weapons systems, and associated mechanical areas.

The main software used is 3ds Max, Photoshop, and Unreal 2007.

This module aims to:

Lectures are supported by lab based practical sessions in which you complete a set number of exercises and the practical element of the module’s in-course assessment. You are expected to supplement your learning by actively researching current working methods and techniques used in industry.

Assessment
There is a single in-course assessment in which you construct one land based vehicle, one aircraft, and one weapons system for use in a current game engine. You produce a design portfolio including a written report of no more than 2,000 words outlining the design decisions, problems, and solutions.

Feedback is given in tutorial classes and on the online message board.


Teesside University

Middlesbrough
Tees Valley
TS1 3BA  UK

T: +44 (0) 1642 218121
E: enquiries@tees.ac.uk
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