About the School of Computing
Dr Simon Stobart
T: 01642 342645 | E: firstname.lastname@example.org
Assistant Dean (Recruitment and Partnerships)
T: 01642 342655 | E: email@example.com
Head of Digital Enterprise
T: 01642 342620 | E: firstname.lastname@example.org
Assistant Dean (Quality, Learning and Teaching)
T: 01642 342375 | E: email@example.com
Dr Gary Griffiths
Assistant Dean (Curriculum Development and Recruitment)
T: 01642 342664 | E: firstname.lastname@example.org
Professor Shengchao Qin
Director of Research
T: 01642 342676 | E: email@example.com
T: 01642 342607 | E: firstname.lastname@example.org
Staff profiles A-Z
I believe we in the School of Computing are at the forefront of current technology. Trying to predict future advances is both exciting and challenging. There has never been a more exciting time to study with us.
Dr Simon Stobart, Dean
We deliver high-quality courses, research, and consultancy - and are a centre of excellence in the creative and technical aspects of computing, games and animation, web and multimedia.
Teaching programmes range from higher national diplomas and foundation degrees to undergraduate, master's and research degrees. We have an excellent reputation for innovation and our teaching staff combine academic excellence, world class research and industrial experience.
The School is the home of Animex - the International Festival of Animation and Computer Games - animators, directors, artists and designers share knowledge and skills to promote the art of animation and computer games.
The School of Computing is one of the best equipped computing schools in the country with cutting edge hardware and software providing a world-class learning environment.
We have more than 30 networked computing studios across many platforms (Windows, Linux, iOS and Android). Our studios are equipped to industry standard for hardware and software. Dedicated facilities are provided for animation, computer science, creative games and games programming, digital media and web, mobile development, networks, video editing and digital pre/post-production.
Software ranges from general purpose packages, various programming languages and developer tools, Games Engines IT applications and a selection of internet software to specialist creative packages. The following is a snapshot of some of the software installed:
- Autodesk Education Entertainment Suite
- Adobe Creative Suite
- Production Collective (Nuke, Mari, Modo)
- Game Maker
- MS Visual Studio
- MS SQL Server
- Games Engines include Unity, Unreal