Computer Animation & Visual Effects
BA (Hons) Computer Animation
- UCAS code: GW42 BA/CAnim
- Length: 3-4 years
- scm-undergraduate@tees.ac.uk
- T: 01642 342639
- Not available part-time
2012 entry
- Fee for UK/EU students: £8,450
More details about our fees - Typical offer: 300 tariff points and interview
Computer animation is everywhere, from block buster movies and television, to games, the web and even on your mobile phone. If you want to combine art and technology and work in the exciting world of computer animation then this is the course for you.
You learn all the areas of animation production starting with 3D modelling and concept design through to 2D and 3D computer animation, compositing and visual effects using the latest industry standard equipment.
Particular emphasis is placed on:
- 2D and 3D animation
- compositing and digital visual effects
- concept design and storytelling
- TV and film industry production skills
- advanced computer-generated techniques
- professional portfolio development.
*This course has a Foundation Year for applicants who don’t meet the requirements for Year 1 entry.
How you learn
Each module is delivered through a structured series of lectures and tutorials. Lectures provide you with specific theoretical information related to the subject, while accompanying tutorials focus on developing practical skills and work on assessments. Tutorial sessions are also used for feedback and advice from tutors. Further support is offered online in the form of extra learning material where necessary. You are expected to manage your time to complete assignment work outside the tutorial sessions.
All animation students have the opportunity to attend keynote lectures throughout the year from industry speakers. Also, the animation department runs supplementary fortnightly feedback sessions where students from all years are encouraged to meet and demonstrate work-in-progress.
How you are assessed
We believe that it is essential for you to learn through the experience of doing. Assessment for the majority of modules is in the form of practical projects, which you work on throughout the academic year. You develop a portfolio of design, animation, modeling and visual effects work in years 1 and 2. In the final year you specialise in your chosen field through the production of two key pieces of work. The Final Year Project allows you the freedom to create your own brief based on your skills and interests. In the Group Animation module you will collaboratively with other students to develop essential team working skills to prepare you for employment.
Professional accreditation
We are delighted to announce that this course is accredited by Skillset, the industry body that recognises courses that deliver an education that fulfils professional criteria and best prepares students for the world of work.
Professional placement
You may apply to take a year-long supervised work placement between your second and final years. Placements provide an opportunity for you to improve your employment prospects by developing new skills and deepening your understanding of the subject.
The placement year is assessed and contributes to your final degree award. Students are selected by employers through interview and are normally paid by the host organisation during the placement. Our students have been placed in leading animation, games and visual effects companies such as Disney Interactive, Framestore and Ubisoft Reflections Ltd.
Career opportunities
Upon graduation you will be ideally suited to a career in the animation, visual effects or games industry. Graduates from our computer animation degrees have gone on to enjoy careers with a wide range of companies including Double Negative, Moving Picture Company, Glassworks, Cinesite, Passion Pictures, DreamWorks, Pixar and Framestore.
Entry requirements
A typical offer is 260-320 tariff points (2011) or 300 tariff points (2012) including at least two A levels (or equivalent). You're expected to come for an interview and present a portfolio of your artwork.
If you don't have an appropriated educational background for this course, you may receive an offer in a related but more suitable area.
More information
- Jessie's impossible thinks Student work for Animation, Games & Computer Graphics field of study (6mins)
- Computer Animation & Visual Effects
More information and courses in Computer Animation & Visual Effects
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Modules
Year 1 core modules
- History of Moving Pictures
- Introduction to 2D and 3D Computer Animation (Double module)
- Live Action and Studio Practice
- Perspective and Figure Drawing
- Pre-production Design and Concept Art
Year 2 core modules
- Animation Pre-production and Short Film Making
- CG technique
- Digital Compositing
- Sequential Art
- Visual Effects
Final-year core modules
Modules offered may vary.

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