Undergraduate study
Games and Animation

Art Foundation Year Games and Animation

UCAS code: See course details section below

Do you have a passion for games or animation but lack the art experience you need to apply to one of our courses?

Course information

Full-time

  • Length: 4 years (or 5 years including a work placement year)

More full-time details

Entry to 2017/18 academic year

Part-time

  • Not available part-time

Contact details

Further information

£500

£500 available to kick-start your degree – for travel, accommodation or other living expenses

Eligibility criteria apply

£270m

Over £270m invested in our town-centre campus for your improved student and learning experience

More about the campus

100%

100% overall satisfaction with their course
(National Student Survey 2016)

Why choose Teesside
  • Facilities

    Computer Games

    Teesside has fantastic state-of-the-art facilities for games students including high-end computers with dual screens and where appropriate Wacom graphics tablets. Highly specialised facilities include a motion capture studio, Kinect lab, a dedicated games lounge equipped with an array of consoles and life drawing studios.

 

This course prepares you for the first year of one of our creative games or animation degrees. Our dedicated team helps you develop your drawing and creative skills - vital to successfully completing our games or animation courses. We focus on the core skills of drawing, helping you to create effective images using both traditional tools and graphics software such as Photoshop. When you successfully complete the Art Foundation Year, you automatically progress to the first year of your chosen course.

UCAS codes as follows:
- BA (Hons) Computer Animation and Visual Effects with Foundation Year - GW4G
- BA (Hons) Computer Character Animation with Foundation Year - G457
- BA (Hons) Computer Games Animation with Foundation Year - G492
- BA (Hons) Computer Games Art with Foundation Year - W283
- BA (Hons) Computer Games Design with Foundation Year - GWL2

This course is a preliminary year for:


Teesside University is ranked #17 in the Animation Career Review list of top international animation schools.

Modules

Core modules

Critical and Contextual Studies

You gain an historical and contextual overview of the history of art, animation, film and games. Aimed at technical, arts, games and animation students, this module equips you with an introductory level of understanding in the context of your chosen field of study.

Through a series of lectures and seminars, you engage in research and discussion based on your chosen areas of art, animation and game history. You learn how to effectively seek out appropriate academic sources on which to base and construct these discussions in seminars and in writing.

Foundation Project 1

You expand on the learning achieved in the earlier Art Foundation Year modules. You undertake an agreed project relating to your own interests in the games or animation industries. You research and investigate your chosen project before taking the work through to final artwork.

You need to produce a substantial amount of work and include significant research and experimentation for this final module of the Art Foundation Year.

This module:

  • enables you to time-manage a project
  • enables you to successfully produce a project involving a significant body of work
  • develops your skills in investigation and visual experimentation
  • applies skills in research and analysis
  • relates image creation to basic design principles

Workshops enable you to work to an agreed design brief. The issues arising are explored in the drawing studio through related task and problem based workshops.

Your creative skills are encouraged and developed through continual feedback from our experienced staff. You are expected to create a proportion of your coursework outside formal sessions so planning and time management are critical to successfully complete this module.

You are given continual support and feedback throughout the module and there is a single individual in-course assessment.

Foundation Project 2

Foundation Project 2 further develops the pre-production materials previously created in Foundation Project 1 and uses these as the basis for your final character and environment pieces.

Introduction to Digital Art

We introduce you to the creative possibilities of image making using graphics software such as Photoshop.We address the fundamental principles of design and composition and a range of digital image creation techniques are explored using relevant software.

This module:

  • identifies the basic tools and techniques of digital art
  • enables you to use a range of graphics software
  • enables you to use digital art to express ideas and create effective images
  • teaches you to manage a digital art project.

Workshops allow you to develop your skills with graphics software. Appropriate techniques are explored in the studio through related task and problem based tutorials.

Your creative skills are encouraged and developed through continual feedback from our experienced staff. You are expected to create a proportion of your coursework outside formal sessions so planning and time management are critical to successfully complete this module.

You are given continual support and feedback throughout the module and there is a single individual in-course assessment.

Introduction to Drawing Techniques

We help you gain confidence in the creation of images using traditional tools such as pencil, charcoal and paint. The teaching also enables students with a degree of experience to develop their drawing technique.

Using a range of materials, we encourage you to experiment with different mark making techniques. You learn drawing methods relating to the creation of people, places and objects. We also cover basic design and composition.

The module:

  • identifies the basic tools and mark-making strategies of drawing
  • enables you to use drawing to express ideas and describe objects
  • relates drawing technique to basic design principles

Workshops let you create images using traditional drawing techniques. We explore these in the drawing studio through related task and problem based tutorials.

Your creative skills are encouraged and developed through continual feedback from our experienced staff. You are expected to create a proportion of your coursework outside formal sessions so planning and time management are critical to successfully complete this module.

You are given continual support and feedback throughout the module and there is a single individual in-course assessment.

Sketchbook

We introduce you to the importance of the regular use of a sketchbook. You continually update the sketchbook during the module – it represents a record of your progress as well as being a valuable resource of ideas and observations.

This module:

  • encourages the creation of a sketchbook of visual observations and ideas
  • enables you to use efficient drawing techniques to record visual information
  • explores a range of drawing tools and techniques
  • relates sketchbook observations and ideas to drawing projects.

Workshops allow you to use traditional drawing techniques to create a sketchbook. These drawings are developed in the drawing studio through related task and problem based tutorials. You regularly update the sketchbook outside of formal classes.

Your creative skills are encouraged and developed through continual feedback from our experienced staff. You are expected to create a proportion of your coursework outside formal sessions so planning and time management are critical to successfully complete this module.

You are given continual support and feedback throughout the module and there is a single individual in-course assessment.

 

Modules offered may vary.

How you learn

For each module you are studying you are expected to attend studio-based workshops. Early modules focus on developing skills and the final module allows you to use the skills learned in a major final project.

All modules place a strong emphasis on feedback and advice from lecturers. You have your own studio space, so you can carry out your work under the direct supervision of specialist University staff.

How you are assessed

Assessment for all modules is in the form of a practical project.


Our Disability Services team helps students with additional needs resulting from disabilities such as sensory impairment or learning difficulties such as dyslexia
Find out more about our disability services

Find out more about financial support
Find out more about our course related costs

Career opportunities

This specialist course is designed to prepare you for entry to the first year of a creative games or animation degree.

Entry requirements

A typical offer is 64-80 tariff points. The entry criteria are based on your ability to succeed and can be demonstrated in a variety of ways including:

  • a range of Level 3 qualifications (NVQ 3, BTEC Award, A level)
  • appropriate training through work.

For additional information please see the entry requirements in our admissions section

International applicants can find out what qualifications they need by visiting Your Country


You can gain considerable knowledge from work, volunteering and life. Under recognition of prior learning (RPL) you may be awarded credit for this which can be credited towards the course you want to study.
Find out more about RPL

Course information

Full-time

  • Length: 4 years (or 5 years including a work placement year)

More full-time details

Entry to 2017/18 academic year

Part-time

  • Not available part-time

Contact details

Further information