Computing & Web
BA (Hons) Creative Digital Media
- UCAS code: WGC4 BA/CDM
- Length: 3-4 years
- scm-undergraduate@tees.ac.uk
- T: 01642 342639
- Not available part-time
2012 entry
- Fee for UK/EU students: £8,450
More details about our fees - Typical offer: 280 tariff points and interview
Mix art, science and technology and you get the creative digital media we demand in our everyday communication, social and education activities. Media industries have to encompass an ever-growing blend of digital technologies and platforms so that television and cinema can interact with the web, computer games and mobile technologies.
Media industries need graduates with multidisciplinary skills, even if they specialise in a particular area. The flexibility of this course gives you the skills and knowledge to work in the ever-growing and dynamic industry of digital media.
You can tailor your own degree by choosing from a broad portfolio of creative and technical modules.
How you learn
To support you in your learning we have a dedicated team of highly qualified and experienced tutors who have worked in the industry. Some of our tutors continue to work on enterprise projects part time and feed back what they have learned into the curriculum. This enables you to work on live project briefs and to build up a portfolio of work founded on cutting edge technology that meets industry needs.
Our virtual learning environment (VLE) brings together all your modules on the course in one handy place, giving you online access to comprehensive course materials and background reading. You will also be able to access feedback on your work and use the lively discussion forums to discuss tasks with fellow students on your modules. Course announcements and assessments are all accessible online, enabling you to keep up to date on what’s happening.
How you are assessed
One of the key features of this industry is the need for job applications to be supported with a portfolio of credible and relevant work. Our learning and teaching approach and assessment strategy acknowledges this need, and throughout the course students are challenged with case studies that are directly related to the topical needs of the job market. A range of different assessment types are utilised, but the problems you solve, the tools you will use, and the methods employed are the ones you will use in the work place.
Professional placement
A significant step towards employment is work experience. This course is available in sandwich mode where students have an option to undertake a year’s supervised work placement between second and final years.
The University also has a thriving graduate internship programme in which digital media graduates are encouraged to undertake 3- to 12-month salaried projects.
Career opportunities
This course will lead to a wide range of opportunities. Depending on the options you choose, you will be suited to a career in film and TV, multimedia, animation, web and games industries, animation, advertising or visualisation.
Entry requirements
A typical offer is 280 tariff points including at least two A levels (or equivalent). You are normally invited for an interview.
More information
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Modules
Year 1 core modules - choose one
and five modules
- Games Level Design
- History of Moving Pictures
- Interactive Animation
- Interface and Digital Content Design
- Introduction to 2D and 3D Computer Animation (Double module)
- Introduction to Animation for Games
- Introduction to Asset Creation for Games
- Introduction to Networks and Computer Security
- Music, Sound and Video
- Perspective and Figure Drawing
- Pre-production Design and Concept Art
- Web Project
Year 2 core modules - choose one
- Animation Pre-production and Short Film Making
- Enterprise Project
- Portfolio and Project Pre-Production for Games
and five modules
- 2D Character Animation
- 3D Character Animation
- Business Online
- CG technique
- Character Design and Modelling
- Character Production for Games
- Conceptual Design and Creativity
- Cut Sequence Design for Games
- Database Systems
- Digital Compositing
- Environment Production for Games
- Games Design and Production
- Level Design and Production for Games
- Mechanical Asset Creation for Games
- Motion Capture and Animation for Games
- Multimedia Production and Practice
- Music and Sound for Moving Image
- Non-Bipedal Animation for Games
- Open Source Web Design
- Sequential Art
- The Journeyman Outsource Project
- Visual Effects
- Web Authoring
Final-year core module
and three or four modules
- Accessibility and Adaptive Technologies
- Advanced Animation for Games
- Advanced Database Systems
- Advanced Drawing Techniques
- Advanced Games Development
- Advanced Multimedia Development
- Animation Group Production 1
- Animation Group Production 2
- Business Computing Strategy
- Client Focused Business Solutions
- Conceptual Design Futures
- Contemporary Studies in Games
- Emerging Technologies
- Games Front End Interface and HUD Design
- ICT Service Management
- IT and People
- IT Law
- Online Business Systems
Modules offered may vary.

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