Computing & Web
BSc (Hons) Computing
- UCAS code: G402 BSc/COMP
- Length: 3-4 years
- scm-undergraduate@tees.ac.uk
- T: 01642 342639
- Also available part-time
2012 entry
- Fee for UK/EU students: £7,950
More details about our fees - Typical offer: 280 tariff points and interview
Computer technology touches many parts of our lives from the way we shop and the cars we drive to our interaction with governments. It drives innovation in the sciences, engineering, business, entertainment and education.
A degree in computing can offer you excellent job prospects. Whether you like solving problems, are keen to develop and build new systems or want to work in digital media, we help you gain the skills to do it. Here we provide the flexibility for you to build a degree based on your preferences and needs. You have a wide range of subjects to select from so that you can tailor your learning to match your own specific requirements.
You can build your own pathway from a range of modules including:
- web design
- games programming
- software development
- multimedia
- web development
- business and systems design
- computer science
- computer networks and more.
How you learn
You are taught by a combination of lectures and practical sessions in each module. Lectures concentrate on teaching the principles while practical sessions allow you to put these principles into practice. In your final year you undertake a major piece of work in the form of the Final Year Project. This supervised project allows you to explore an area of interest in much greater depth and is an ideal opportunity to build knowledge and skills that will help you on your way to a career.
How you are assessed
Assessment across the modules includes a range of examinations, in-course assessments and teamwork. All assessments are designed to suit the requirements of the module and include case studies and technical exercises. Assessments are designed to build on the work you undertake in your modules and contribute to the development of knowledge and skills in a given subject area.
Professional placement
As with most of our degrees you have the opportunity to take an industrial placement year.
A placement year offers you a fantastic opportunity to work for a year in the industry, developing knowledge and understanding in a professional environment. You get hands-on experience that will improve your employment prospects when you graduate. Our placements team offer help and support throughout the placement process including guidance on applications and interviews, to help you get a placement that suits you.
Career opportunities
The flexibility of the course in allowing you to build your own pathway means that a very wide range of careers is potentially available. The career path you take will be influenced by the choices made during your studies.
By choosing appropriate modules and selecting your final year project carefully, you could open career paths as disparate as web designers, programmers, systems analysts, games programmers, multimedia developers and network support.
Entry requirements
A typical offer is 280 tariff points from at least two A levels (or equivalent). You're expected to come for an interview.
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Modules
Year 1 modules - choose one
and five modules
- Devices and Systems
- Digital Content Development
- Games Middleware
- Interactive Animation
- Interface and Digital Content Design
- Introduction to Networks and Computer Security
- Java Programming (double module)
- Mathematics
- Music, Sound and Video
- Programming (double module)
- Rapid Development Tools
- Systems Design
You may only study one programming module. These are double modules and if you choose a programming module you can choose 3 other modules.
Year 2 modules - choose one
and five modules
- 3D Graphics Programming
- Advanced Java Programming
- Animation and Simulation Programming
- Artificial Intelligence Programming
- Business Online
- Conceptual Design and Creativity
- Database Systems
- Games Engine Construction
- Information Systems Security
- Mobile Games Programming
- Multimedia Production and Practice
- Network and Concurrent Programming
- Networks and Communications
- Networks and Systems Administration
- Open Source Web Design
- Programming for Mobile Devices
- Rapid Development Systems
- Systems Development Methods
- Web Authoring
- Web Scripting
- Web Services
Final-year core module
and four modules
- Accessibility and Adaptive Technologies
- Advanced Database Systems
- Advanced Games Development
- Advanced Multimedia Development
- Advanced Networks
- Alternative Programming Approaches
- Artificial Intelligence Applications
- Business Computing Strategy
- Client Focused Business Solutions
- Conceptual Design Futures
- Emerging Technologies
- Formal Aspects of Computer Science
- Games Device Programming
- ICT Service Management
- IT and People
- IT Law
- Multiplayer Games Programming
- Online Business Systems
- Physics Simulation
- Real Time Graphics
- Rich Internet Applications
- Software Architecture
Modules offered may vary.

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