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Undergraduate study
Media & Communications

P560 BA/JG (P564 BA/JGFY for Year 0 entry)

 
 
 

Course overview

This course offers a distinct focus and encourages a consistent portfolio of work that is ready to serve a specific industry ensuring you are better placed for future employment. Journalism is changing into a global and digital environment, the skills developed as part of this course will enable you to cover and digitise events by enabling you to learn the digital literacy needed.

Games is a rapidly expanding field and our games provision has increased tremendously over the last several years. With our world leading games degree provision, including the hosting of Animex (see animex.tees.ac.uk), and with our long-standing portfolio of journalism degrees, we are exceptionally well positioned to deliver this new course.

Our talented media students have received prizes at the University’s annual Journalism Awards.
The event, which was hosted by Sky Sports reporter Keith Downie, took place at the Students’ Union in May 2019 as part of ExpoTees.
Journalism students received awards based on exceptional work produced during the past academic year.
Read the full story here

 

Course details

Year 1
You gain a sound foundational knowledge of the music or games industry, gain skills in digital media capture and fundamental newsgathering. Most modules are practice-based and project-focussed, making it a hands-on first semester. The second semester develops the contextual and practical knowledge gained but develops this into the context of industry. You begin to understand audiences within context of transmedia, reception, law and the music or games industry. Practical skills are developed through online platforms where you can apply the skills gained in semester one.

Year 2
You work across three different platforms in the first semester: online digital, broadcast and live platforms. You get the opportunity to focus your research on your chosen artists and also begin to develop high level skills in content creation, building on skills developed in the first year. The understanding of audience reception and engagement is further developed through online and live contexts where you focus your assessed activities. In the second semester these activities are consolidated in a professional focus on your practice in terms of your professional development and career, whether this be in industry or further study.

Final year
You build upon the professional reflection established in year 2 and bring this together with a research focus for your final project. Advanced level production skills are developed within professional environments and research-informed teaching supports the preparation for your final project. In the final semester you are fully prepared for the world of work via mock interviews, CV preparation, industry speakers and opportunities to enter your work for awards. Your final project serves as a platform for the work you wish to secure in industry and advertises your skills to potential employers.

Course structure

Year 0 (foundation year) core modules

Creative Media Production

You explore the basic technical components of the process of making video or audiovisual materials for outputs such as online publishing, documentary or drama. You are introduced to media languages and how to communicate clearly to target audiences.
The module is project based and you carry out writing, composition and editing of your own short video or online publication. You learn basic skills in risk assessment for technical equipment, filming, editing and using online resources.
Your assessment is the creation of a video in response to a brief and the submission of a written review.

Digital Platforms

You examine the impact of social media on cultural perceptions, cultural values and also the reliability of knowledge and information online. You are introduced to a range of digital literacy skills, digital research methods and digital platforms. You explore a variety of digital media and think about your own presence and impact in the online world. How are you perceived by others in this space? How might you (including the information you provide) be valued by others, including future employers, collaborators and commercial agents?

Final Project

This module aims to guide you through the production of a small-scale individual project defined in part by you, with guidance from the tutor. The final project aims to develop an individual working approach and good project management. You will develop original ideas and concepts for an appropriate project in your chosen field of study. These may take the form of a short story, artefact, report, campaign, comic, concept art or other appropriate form related to the arts and media industries.

Storytelling

Here, you apply acquired knowledge and skills to a selected project according to an area of your individual interest or specialism. This module provides an overview of professional graphic practice and enables you to reflect on your own learning and personal career aspirations. You review work from modules through your portfolio presentation and set goals for the next stage.

Study Skills

You explore learning skills for undergraduate study at University, providing you with a range of learning material and practical sessions. You develop your professional skills including teamwork, researching a topic, report writing and delivering presentations, as well as time management and learning practice.
You learn by a combination of lectures, e-learning material and support.

You are introduced to the Virtual Learning Environment (VLE) at Teesside University, exploring e-learning material and reading lists, and student support and learning resources.

Your assessment is a portfolio based on set tasks, including research into set problems.

Understanding Media

You explore a range of contemporary media theories and ideas in their broader historical, social, cultural, technological and economic context. You learn how these contexts can help us understand the power and influence of the media and how to begin to read the media through identifying codes and conventions.
Your assessment is a short essay that researches one area of media production.

 

Year 1 core modules

Branding and Identity

This module looks at the ideas, concepts, and practicalities of developing a professional online presence. It takes a critical look at social media and considers how best to make use of existing online communities and tools. You design and create something that represents you in an online presence, using a range of available technologies and third-party applications (web authoring, blogging systems, social media, file sharing and networking systems), to act as a PR tool in promoting your career or specific media-related activities to a specified audience.

Critical Approaches to Video Games

Video gaming is a global multi-billion pound business, which is also an art form in its own right, so it’s important we understand how it operates, and explore the developments across the sector, including content, representation, and issues around violence and censorship.

Digital Storytelling

This module builds on the skills learnt at Stage 1 in Multimedia acquisition, editing and production and further introduces the additional skills of still image acquisition and manipulation and animation for the web. These are explored in an interconnected way to critically examine the developing field of interactive narrative, in particular the professional practice of news production within this context.

Industry Regulation

There are many legal risks when publishing and producing content. This module provides you with the essential grounding to produce legally and ethically sound content across multiple platforms. It develops your understanding of the way in which games, music and events are regulated by law with consideration of areas such as copyright, plagiarism, defamation and fair dealing. Health and safety legislation governing live events is also covered.

Non-digital Game Development

You explore non-digital game development, and the theories and methods for game and spatial design for board games, card games, room escapes, games of chance, collaborative play, and spaces of outside play. Experts and industry speakers share their hands-on experience.

Reporting and Newsgathering

You are introduced to the core journalistic skills of news reporting and news gathering in the digital landscape. You focus on different styles of writing, interviewing and research and industry level production skills with some exploration of usability and design for news audiences.

You explore news values, agenda-setting and the availability and usability of digital tools and techniques such as social media and imagery You explore ways to cultivate and develop contacts, effectively utilising sources in the gathering, communication and dissemination of news in developing your own journalistic practice.

Your assessment is 100% ICA, a portfolio of journalistic writing.

 

Year 2 core modules

Audiences, Platforms and Technologies

You explore a range of technologies, platforms and techniques, existing and emerging designed to connect, build and engage audiences. You build your skills in developing and producing content for digital platforms, such as, Search Engine Optimisation, audience analytics, engagement metrics, online communities and social media.

Feature Writing

Why not learn how to write for a lifestyle publication or a travel magazine? This module is designed to further develop and embed the skills associated with journalistic feature writing. You will build on interviewing and research skills to produce a portfolio of work. The portfolio will include news, lifestyle and profile feature pieces which will address a form, mode or style of contemporary journalism. You will also produce a critical essay which will examine key issues of professional practice raised in the creation of your articles.

Games Reporting and Events

You build on your ability to produce news content for specialist music and gaming audiences on digital platforms. You explore different methods of newsgathering and publishing in a digital space, using text, audio, video and still imagery to interpret and produce reports on a live games event such as the University’s Animex and ExpoTees, or Comi-Con. You will also develop their multimedia content production skills for news using technologies appropriate to the story at hand.

Gaming Communities

You focus on the social and cultural issues that surround viewer engagement with, and reception of, gaming. This includes an understanding the social experience and social motivations of viewer engagement with gaming; engagement and with the community; the evolution of the consumption of video games and social motivations of viewer engagement. You critically explore and evaluate the debates surrounding concepts such as the public sphere, game communities, media effects, culture, and the rise of citizen journalism.

Journalism for the Broadcast Media

This hands-on module teaches practical programme making skills enabling you to write professional-standard scripts and voiceover commentary. With HD broadcast standard recording facilities at your disposal, you produce features, film interviews and sequences.

Professional Development

You develop your journalism by building a professional portfolio of work, materials and competencies aimed at gaining employment. You work on news days and critically analyse your experience relating to personal and professional development of industry-standard practice. You articulate your understanding of your professional development and the employability skills needed for the wider media jobs market.

 

Final-year core modules

Advanced Professional Practice

Teesside University takes employability seriously and this module enables you to broach the gap between university and the workplace by preparing you for interview and job selection processes. As a third-year student you take on the role of editor for the print publication, TV news programme, and Tside radio show.

Journalism Project

This project is the self-managed manifestation of all previous professional practice and reflective consideration. You work in small groups to produce a creative response to a negotiated brief.

In reflecting the current state of global journalism, the package should include a professional multimedia website managed and maintained for a discerning music and events audience. It should demonstrate the your skills in digesting research and synthesising a clear voice through demonstrated proficiency in journalism (specifically in your pathway choice, for example games, or music and events).

It is expected this site or collection of social media platforms will demonstrate skills in audio, video, layout, typography, web design and associated technologies for desktop and mobile platforms. In addition, you produce a critical essay, investigating a key issue in depth, in negotiation and agreement with the tutor.



Live News Production

You experience a simulated live news environment to gain discipline and working practices associated with the industry. A key focus is on working to tight deadlines, using a model of repetition and reflection. Newsroom sessions are student led and you can develop independent learning and leadership skills. Reflection is used in debrief sessions so can you can analyse and assess your own performance and professional practice. You build on skills and knowledge from your degree and produce a range of multimedia content for a specific audience.

Your assessment is 100% ICA: evidence file and critical analysis.

Project Development

This module prepares you for your final project module. You consider and engage with a number of key project development issues in producing a professional project proposal. You research audience, technology, market, human factors, specialist online publishing, digital conventions and aesthetics. Based on this, you devise a development strategy for a new project development plan. You produce a detailed new project plan which effectively presents and argues the case from a technical, journalistic and commercial perspective. The delivery will be based on a lecture programme and a self-initiated research programme around a topic of your choice, with the agreement of the module leader.

Studies in Transmedia Properties

You explore the professional comics world in a wider context, and the myriad opportunities that the current transmedia industry presents to work in innovative creative forms.

You engage with new technologies and approaches to audiences to create work that develops a flexible, adaptable creative style to promote, publicise and deepen a creative approach to your work.

Your assessment is 100% ICA.

 

Modules offered may vary.

 

Our Disability Services team provide an inclusive and empowering learning environment and have specialist staff to support disabled students access any additional tailored resources needed. If you have a specific learning difficulty, mental health condition, autism, sensory impairment, chronic health condition or any other disability please contact a Disability Services as early as possible.
Find out more about our disability services

Find out more about financial support
Find out more about our course related costs

 
 

Entry requirements

Entry requirements

A typical offer is 96-112 tariff points including at least two A levels (or equivalent), or 64-80 for entry to Year 0 (Foundation Year). All applicants are invited to attend an interview.

For additional information please see our entry requirements

International applicants can find out what qualifications they need by visiting Your Country


You can gain considerable knowledge from work, volunteering and life. Under recognition of prior learning (RPL) you may be awarded credit for this which can be credited towards the course you want to study.
Find out more about RPL

 

Employability

Career opportunities

Throughout your course we offer a wide range of business networking opportunities for you to extend your knowledge of the industry and show case your skills, enhancing your opportunity of securing your dream job. We host events such as:-

  • ExpoTees our end of course showcase of graduate work which attracts over 150 business who are looking for the emerging talent in the digital fields.
  • ExpoTential and ExpoTalent are student showcase events taking place in the first and second year of your course aimed at preparing you for the final year ExpoTees event, ensuring you are at your best when you exhibit in your final year. These events attract around 80 business representatives all looking to identify future digital talent.
  • Students Futures Week – a week-long event in which business partners network with our students across all years of study. Providing industry panels, presentations and networking opportunities this week builds professional skills and knowledge in your field preparing you for your next step in your career.
  • Drawing on our extensive industry links we invite guest speakers in your field to present to our students. Throughout your course we bring in industry speakers to ensure that you develop your knowledge of the industry that you plan to build your career in. In addition to covering technical subjects these speakers provide an insight into what employers are looking for in their employees, from technical to professional skills.

 

Information for international applicants

Qualifications

International applicants - find out what qualifications you need by selecting your country below.

Select your country:

  
 

Useful information

Visit our international pages for useful information for non-UK students and applicants.

Talk to us

Talk to an international student adviser

 
 

Full-time

Entry to 2019/20 academic year

Fee for UK/EU applicants
£9,250 a year

More details about our fees

More details about our fees for international applicants


What is included in your tuition fee?

  • Length: 3 years or 4 years including foundation year
  • UCAS code: P560 BA/JG
    P564 BA/JGFY for Year 0 entry
  • Semester dates
  • Typical offer: 96-112 tariff points

Apply online (full-time) through UCAS

 

Part-time

2019 entry

Fee for UK/EU applicants
£4,500 (120 credits)

More details about our fees

  • Length: Up to 6 years
  • Attendance: Daytime
  • Enrolment date: September
  • Admission enquiries: 01642 342639
  • Semester dates

Apply online (part-time)

 
 
 
 

Facilities

ExpoTalent is a unique opportunity to meet businesses to secure placements, internships and future employment opportunities.

 

Choose Teesside

iPad

Are you eligible for an iPad, keyboard and £300 credit for learning resources?

 

Accommodation

Live in affordable accommodation right on-campus

 

Campus

Study in our town-centre campus with over £270m of recent investment

 

Industry ready

Benefit from work placements, live projects, accredited courses

 

Get in touch

 

Open days

 
 

16 November 2019
Undergraduate open day

Book now