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Undergraduate study
Virtual Production (with Foundation Year)

Virtual Production (with Foundation Year)* BSc (Hons)

Learn to create immersive worlds for film, TV, animation and games. Gain hands-on experience with real-time game engines, LED walls, motion capture and cinematography.

 

Full-time

I154 BSc/VPFY

Course routes:

 
  • Choose the winner - University of the Year (Times Higher Education 2025)
  • Note: This course is for September 2027 entry onwards.
 

Course overview

Work placement

Work in a studio environment that mirrors professional film and VFX pipelines, from storytelling and cinematography to motion capture and LED stage production. Build practical experience using the same tools used in industry productions such as Netflix, Disney, HBO and AAA games.

Develop your creative identity while collaborating on team projects. Produce a festival-quality final project and a professional showreel that showcases your expertise in real-time filmmaking and virtual production.

Gain a range of skills and knowledge for studio production pipelines, teamwork and professional practice, camera tracking and real-time compositing. Learn to use Unreal Engine for virtual production, real-time VFX, virtual art department (VAD) environment and asset creation.

This course includes a foundation year - ideal if you need additional preparation or if you don't have sufficient grades to join Year 1 of a degree.

Top reasons to study Virtual Production at Teesside:

  • Nationally and internationally recognised: ranked 3rd in the UK, 9th in Europe and 20th in the world in the Animation Career Review International Animation School Rankings 2026. (207 colleges considered, tees.ac.uk/source).
  • Industry links: take part in Animex, our annual international animation and games festival featuring experts from Rockstar, Pixar, Disney and Sony.
  • Nationally recognised: ranked the top North East University for Animation & Game Design in the Guardian University Guide 2026. (58 institutions ranked, tees.ac.uk/source).
  • State-of-the-art facilities: our Digital Life building is at the centre of digital innovation and cutting-edge space, offering hands-on workshops and immersive sessions for animation, games and digital courses.

Download pdf Order prospectus

* Subject to University approval

 

Course details

Course structure

Foundation year core modules

2D Digital Art

You are introduced to the creative possibilities of image-making using digital tools. Study the fundamental principles of design and composition, and explore a range of image creation techniques. Use appropriate graphics software to improve your technical skills incorporating layers, composition, colour, linework and lighting.

This is a 30-credit module.

Case Studies

Focusing on computer games, animation and film, you gain an introductory level of understanding in the context of your chosen field of study. As well as looking at the historical and context of these, you observe how we interpret these types of media historically and materially. Choose a text within your area of interest, undertaking an analytical review in the form of a case study.

This is a 30-credit module.

Foundation Game

You create a small game, which involves writing a proposal document and completing a demo using a contemporary game engine.

This is a 30-credit module.

Visual Scripting Principles

You focus on the visual scripting skills you need to develop modern engine-based interactive content. You are introduced to the fundamentals of blocking out assets or levels for intial design in a current game engine complemented with visual scripting. These include variables, functions and operators.

This is a 30-credit module.

 

Year 1 core modules

Asset Creation for Games

You are introduced to the fundamental principles used in the production of real-time 3D models and 2D texture assets.

This is a 30-credit module.

Games Art Fundamentals

You broaden your artistic and visual horizons, and develop your observational skills. You study contemporary and historical visual arts across games, cinema, fashion, graphic design, architecture, product design and typography.

This is a 30-credit module.

Virtual Production Pipeline for FILM, TV, VFX and Games

Immerse yourself in the cutting-edge world of virtual production, where filmmaking meets real-time technology. Gain hands-on experience with tools and techniques to reshape the screen industries, including real-time game engines, motion capture, camera and prop tracking, LED walls and digital cinema cameras.

Through practical workshops, explore how these technologies integrate to create seamless virtual environments and innovative storytelling possibilities. Develop a foundational skillset in virtual production workflows, preparing you to collaborate across disciplines and contribute to the rapidly evolving landscape of film, television and interactive media.

This is a 30-credit module.

Visual Development for the Moving Image

When planning and visualising sequences for animation and live action, you need to understand the pre-production process and the tools and techniques you can use.

Cinematography and film language

You are introduced to cinematography and learn about film language, shot composition, camera moves and lighting.

Character and storyboard development

Develop your own visual interpretation of a script or narrative and produce a moving storyboard (animatic).

Digital compositing

You are introduced to a range of compositing techniques for live-action and 3D computer-generated imagery, 2D and stop-motion animation, lighting and digital 2D painted backgrounds.

This is a 30-credit module.

 

Year 2 core modules

Facial and Performance Capture

Discover how to plan, rehearse, and direct actors on our motion-capture stage for full-body and facial performance capture. You follow the performance capture pipeline, from acquiring motion capture data to producing final animations.

Moviola

You work in a team to produce an animation or visual effects sequence based on an industry style brief. Experience working in a production environment with industry input and feedback, and target specific production skills in your chosen field of study.

This is a 30-credit module.

Professional Practice and AI Assisted Creativity

Experiment in a specialist area of your choice in animation, games and visual effects. Develop your independent learning skills and take ownership of your chosen direction through the assessment. Research professional roles related to your specialism, identifying the graduate skills you need and developing an online presence.

AI literacy improves your employability, making you more competitive in the job market. You investigate the responsible use of AI in animation and visual effects, focusing on the benefits, risks and ethical concerns such as IP, copyright and consent.

This is a 30-credit module.

Virtual Art Department (VAD) World Building

Explore procedural modelling techniques and photogrammetry, gaining hands-on experience and applying them to virtual environments using Unreal Engine and LED wall technologies. Additional skills include lighting design for both physical and digital sets, and the use of Blueprint scripting to drive interactivity.

Bridging physical and digital, you cover integration of real-world props with their digital twin, set extension, and principles of production design. You design and implement virtual sets, applying ICVFX (in-camera VFX) workflows to achieve seamless on-set visualisation.

This is a 30-credit module.

 

Optional work placement year

Work placement

You have the option to spend one year in industry learning and developing your skills. We encourage and support you with applying for a placement, job hunting and networking.

You gain experience favoured by graduate recruiters and develop your technical skillset. You also obtain the transferable skills required in any professional environment, including communication, negotiation, teamwork, leadership, organisation, confidence, self-reliance, problem-solving, being able to work under pressure, and commercial awareness.

Many employers view a placement as a year-long interview, therefore placements are increasingly becoming an essential part of an organisation's pre-selection strategy in their graduate recruitment process. Benefits include:

· improved job prospects
· enhanced employment skills and improved career progression opportunities
· a higher starting salary than your full-time counterparts
· a better degree classification
· a richer CV
· a year's salary before completing your degree
· experience of workplace culture
· the opportunity to design and base your final-year project within a working environment.

If you are unable to secure a work placement with an employer, then you simply continue on a course without the work placement.

 

Final-year core modules

AVFX Project

Work alongside your project supervisor to develop a large-scale piece of individual work relating to your chosen specialism and career aims.

This is a 60-credit module.

Creative Industry Briefs

You choose from a selection of briefs which reflect specialist industry roles, such as realistic creature animation, effects simulation or puppet making. Explore your specialism and develop your professional skills such as pitching ideas, costing and scheduling, working to a tight brief and responding to client changes.

This is a 30-credit module.

Virtual Production Stagecraft (Group Project)

You are prepared for professional virtual production and motion capture roles by combining structured instruction within a collaborative group project. Gain hands-on experience working to integrate Unreal 3D environments, live action, performance capture and cinematography in a virtual production environment, following professional studio workflows.

The group project mirrors real industry practice, allowing you to refine your skills and operate within a multidisciplinary team.

This is a 30-credit module.

 

Modules offered may vary.

 

How you learn

Each module combines theory with in-depth hands-on experience in a friendly, supportive environment. Throughout the course you engage in teamwork that prepares you for the formal group assessments in years 2 and 3. You learn through external guest speakers, seminars and workshops on current research and emerging topics. Lecturers provides you with a bibliography of important and recent academic and professional research publications in the discipline.

How you are assessed

You are assessed through practical projects throughout each year. In years 2 and 3, the group modules provide you with essential collaboration and virtual production pipeline skills ready for your chosen industry role. You set your own project in the final year based on your skills, interests and career aspirations.


Our Disability Services team provide an inclusive and empowering learning environment and have specialist staff to support disabled students access any additional tailored resources needed. If you have a specific learning difficulty, mental health condition, autism, sensory impairment, chronic health condition or any other disability please contact a Disability Services as early as possible.
Find out more about our disability services

Find out more about financial support
Find out more about our course related costs

 

Entry requirements

Entry requirements

Any combination of level 3 qualifications. Each application is considered on a case-by-case basis.

For general information please see our overview of entry requirements.

International applicants can find out what qualifications they need by visiting our international country pages.


You can gain considerable knowledge from work, volunteering and life. Under recognition of prior learning (RPL) you may be awarded credit for this which can be credited towards the course you want to study.
Find out more about RPL

 

Employability

Career opportunities

You are equipped for industry roles working across film, TV, animation, VFX, XR and games such as virtual production artist, unreal environment artist, technician, motion capture specialist, real-time compositor, previs/postvis/techvis artist, tech animator, or VP camera/on-set technician.

 

Information for international applicants

Qualifications

International applicants - find out what qualifications you need by selecting your country below.

Select your country:

  
 

Useful information

Visit our international pages for useful information for non-UK students and applicants.

Talk to us

Talk to an international student enrolment adviser

 
 

Other course routes

Work placement

Study this course with an optional work placement year, at no extra cost. Alongside this, you can gain valuable experience and engagement with the sector through our shorter work placements, internships and work experience opportunities.

Work placements

Full-time

2026-27 entry

Fee for UK applicants
£9,790 a year

More about our fees

Fee for international applicants
£17,000 a year

More about our fees for international applicants


What is included in your tuition fee?

  • Length: 4 years (5 with work placement)
  • UCAS code: I154 BSc/VPFY
  • Start date: September
  • Semester dates

Apply online (full-time)

 

Part-time

  • Not available part-time
 

Choose Teesside

 
 
 

ExpoTees Creative

ExpoTees Creative presents the best work from our talented second-year, final-year and masters students in animation, concept art, games and visual effects.

 

Get in touch

UK students

Email: scedtadmissions@tees.ac.uk

Telephone: 01642 738801


Online chat (general enquiries)

International students

Email: internationalenquiries@tees.ac.uk

Telephone: +44 (0) 1642 738900


More international contacts

 

Open days and events

Sat

07

Nov

Undergraduate open day

9.00am - 3.00pm

On campus


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