Call for Proposal

We are delighted to announce the inaugural Animex Research and Innovation Conference. The Animex Research and Innovation Conference is the latest addition to the Animex family and brings students and practitioners together from across the animation, games and VFX landscape to share their research in these disciplines.


We are seeking proposals for a variety of formats from animation, games and VFX. All related proposals will be considered but we encourage you to consider the following topics:

  • game and animation theory
  • gesture recognition and motion analysis
  • graph and network visualisation
  • inclusive, interactive, participatory, and immersive approaches
  • information visualisation
  • machine learning and AI in animation and games
  • motion capture and retargeting
  • motion in sports and rehabilitation systems
  • multimodal interaction: haptics, sound, etc
  • physics-based animation
  • procedural approaches and behavioural simulation
  • real-time animation
  • real-time simulation
  • serious games and Industrial applications
  • social agents and avatars
  • user experience and interface
  • virtual humans and autonomous actors
  • virtual production
  • visualisation, virtual reality and augmented reality

Submisson formats

We are accepting proposals for individual 20-minute conference presentations, round table discussions, poster presentations and works-in-progress (aimed at PhD students and early career researchers.)

  • 20-minute conference papers: 300-word abstract and 100-word biographical statement
  • roundtables, proposals should be less than 500-words with a description of the roundtable. Duration is 80 minutes.

Deadline extended!

Submissions close on 20 January 2023. Notification of acceptance will be sent by mid-February.

Submit your proposal