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Short courses & CPD
Computer Games

Introduction to Games Art (Online)

You explore the fundamental principles used in the production of 3D models and 2D textures for use within a game environment.


Credits: 10, Level: 4


Course overview

You use a combination of industry-standard 3D software for modelling and industry-standard texturing software for creating textures. You learn about art and engine pipelines, which are used by practising game artists.

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Course details

What you study

- 3D asset and material integration into a games engine
- technical and artistic criteria and limitations for a 3D games artist
- model, unwrap, texture and manipulate assets within a games engine
- create a small-scale environment using industry standard games art practices.

How you are assessed

By an in-course assessment, and you are required to model and texture several assets to create a small-scale scene within a game engine.


Entry requirements

Entry requirements

Ensure your laptop or PC can run these programmes:

Any version of Autodesk Maya or Blender
Unreal Engine 4
Substance Painter.



2024/25 entry

Fee for applicants:

  • Length: Credits: 10, Level: 4
  • Online

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