Postgraduate study

Computer Games

Teesside University enjoys a well-deserved reputation in the exciting field of computer games. Our courses cover all aspects of the games industry, ranging from the highly creative area of concept art to the technical discipline of games programming. At Teesside you can choose from courses designed for careers in computer games animation, games art, games design, games programming and concept art.

Computer Games

Teesside has fantastic state-of-the-art facilities for games students including high-end computers with dual screens and where appropriate Wacom graphics tablets. Highly specialised facilities include a motion capture studio, Kinect lab, a dedicated games lounge equipped with an array of consoles and life drawing studios.


  Course title Qualification Full-time Part-time  
Concept Art for Games and Animation MA Yes No View course
Games Development MA Yes No View course

Quality teaching

BCS Educational Affiliate The high quality of these courses at Teesside has been recognised by a national review undertaken by the Higher Education Funding Council for England. A report by the British Computer Society highlighted 'the positive approach to course delivery, innovation and student support'.

First-class facilities

Teesside has fantastic state-of-the-art facilities for games students, including high-end computers with dual screens and, where appropriate, Wacom graphics tables. Highly specialised facilities include a motion capture studio, Kinect lab, a dedicated games lounge equipped with an array of consoles and life drawing studios.


We offer full-time or part-time research degree opportunities. Our research activities cover interactive systems, special needs, multimedia education, web information systems and community informatics. Our research work in the application of computer science in the field of digital music has been acknowledged at a national level through our incorporation into the Centre for Excellence in Teaching and Learning in Music and Inclusivity. Additionally our work on interactive design and support systems, accessibility, adaptability and research-informed teaching are internationally recognised. Each research area works together to investigate the effects which computer technology can have on individuals, specific communities and society as a whole.

Recognised areas of excellence in the School of Computing, such as entertainment computing, are supported by strong research activity and several members of staff have international reputations as acknowledged experts in their fields.

A number of recent collaborative research projects have been funded by the Department for Business, Innovation & Skills and the European Commission (under the Information Society Technologies programme of the 5th and 6th European Frameworks). These projects have been in the field of virtual reality and multimodal interfaces with applications to digital arts and entertainment, such as interactive television, virtual reality art and computer games.

We also support applied research and technology transfer, with involvement in a number of teaching company schemes and knowledge transfer partnerships.

The MProf and DProf are available if you want to undertake research relevant to your career. A limited number of studentships and scholarships may be available. Paid research assistantships may also be available, subject to funding.

Excellent research facilities include sophisticated motion capture equipment, immersive projection systems and an eight-node PC cluster with advanced graphics hardware.

Areas in which research degrees can be offered include:

  • accessibility and special needs computing
  • artificial intelligence (agent-based systems, applied artificial intelligence)
  • computer graphics, visualisation and computer animation
  • computer security (including access control)
  • design and development of interactive learning systems
  • formal methods
  • multimodal interfaces
  • virtual environments (virtual and augmented reality)
  • .


  • Over £22m invested in our Athena and Phoenix buildings to further enhance our reputation for digital technology and digital media
  • Teaching staff include many industry practitioners and consultants with experience at all levels within the games industry
  • Use our industry-standard world-class asset creation facilities and development environments
  • Animex – our annual international festival of animation and computer games