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Postgraduate study
Animation

Animation MA

This intensive, practice-based programme develops your range of skills in animated performance to meet industry demands and development, preparing you for a career as a 3D character animator.

 

Course overview

MA Animation student showreel 2022

MA Animation student showreel 2022

Designed by staff with extensive industry experience in film, TV and games, the course supports the development of key professional skills in body mechanics, acting, and facial and performance capture. Gain insight into wider pre-production and production pipelines, and collaborate with students across other animation disciplines on industry-led briefs and short films, emulating real-world studio workflows. Access dedicated animation studios equipped with industry-standard software, performance capture facilities, a fully equipped sound stage, green screen and an LED wall.

Our graduates work at leading studios worldwide, including Sony Pictures, Industrial Light & Magic, Animal Logic, Blue Zoo, Imaginarium and Rockstar North.

You also get to spend a week at our Animex International Festival as part of your studies.

Ranked 20th in the world in the Animation Career Review International Animation School Rankings 2025. (Top 50 International Animation Colleges – formal degree. 207 colleges considered.) Find out more at tees.ac.uk/source.

Download pdf Order prospectus

 

Course details

Course structure

Core modules

AVFX Group Project

Collaborate in a multi-disciplinary production team, working across MA Animation and MA Visual Effects. Contribute specialist skills to create a short film or VFX sequence, following a professional studio pipeline. The result is a high-quality showpiece for your portfolio.

Body Mechanics

You explore the art and science behind body mechanics in animation. You research and analyse the movement of both humans and other elements and apply this knowledge in the production of convincing animation in 3D.
You study the physics of movement, human anatomy, internal and external forces as well as a professional animation workflow.

You develop a deep knowledge of animation workflow through a number of body mechanics exercises, and study and critically analyse a variety of animation styles from realistic to cartoon.

Assessment is a portfolio of body mechanics shots (70%) and an illustrated, reflective, blog (30%).

Character Performance

You build a strong foundation in animated character performance using tools and workflows standard across the film, TV and games industries. Focus on lip sync, facial animation, acting theory and the use of reference, while developing your animation practice through continuous exploration of characters in varied scenarios. The continued practice of animating characters in different situations means you develop and improve your skills throughout the module.

Creatures

Animated creatures can take many forms - from cartoon-styles with human personalities, to the recreation of realistic creatures in live action films.
You explore, use and critically analyse the techniques and tools available to today’s animators. You explore both the creative and technical skills required to produce creature (non-human) animation. This include areas such as weight, balance, anatomy and locomotion.
Assessment is a portfolio of creature animations, together with research and observations related to animal/creature behaviours and motions.

Industry Research and Development

Research and development are essential across animation, visual effects and games. Solving technical and creative problems through research and investigation to create stunning animation, effects and assets. Explore an area of specialist interest through a research-informed workflow, iterating through design, development and evaluation to produce a working prototype or proof of concept. Address technical and creative production challenges using advanced methods relevant to industry practice. This module tests your ability to solve industry-relevant production problems through research-informed design.

The Art of Performance Capture

Explore the performance-capture pipeline, plan and execute a capture shoot with actors, working with audio, facial and full-body capture systems. Edit, clean and transfer data onto fully rigged characters for use in a game engine or animation software, building a complete workflow from performance to output.

 

Advanced practice (2 year full-time MA only)

Internship

The internship options are:

Vocational: spend one semester working full-time in industry or on placement in the University. We have close links with a range of national and international companies who could offer you the chance to develop your knowledge and professional skills in the workplace through an internship. Although we cannot guarantee internships, we will provide you with practical support and advice on how to find and secure your own internship position. A vocational internship is a great way to gain work experience and give your CV a competitive edge.

Research: develop your research and academic skills by undertaking a research internship within the University. Experience working as part of a research team in an academic setting. Ideal for those who are interested in a career in research or academia.


 

Modules offered may vary.

 

How you learn

You learn about concepts and methods primarily through keynote lectures and tutorials using case studies and examples. Lectures include presentations from guest speakers from industry. Critical reflection is key to successful problem solving and essential to the creative process. You develop your own reflective practice at an advanced level, then test and assess your solutions against criteria that you develop in the light of your research.

How you are assessed

The programme assessment strategy has been designed to assess your subject specific knowledge, cognitive and intellectual skills and transferable skills applicable to the workplace. The strategy ensures that you are provided with formative assessment opportunities throughout the programme which support your summative assessments. There is a mix of practical work (usually in the form of a portfolio of animation tasks), presentations, reflective blogs and written reports. Formative feedback is typically given during lectures, tutorials and summative feedback using on-line methods. The assessments can include individual or group work. The assessment criteria, where appropriate, will include assessment of presentation skills and report writing.

 

Entry requirements

At least a UK 2.2 honours degree in animation or equivalent.

Other first degree subjects may be accepted when combined with a portfolio of creative work at an acceptable standard.
Get some hints and tips on how to prepare a portfolio

For general information please see our overview of entry requirements

International applicants can find out what qualifications they need by visiting Your Country

 

Employability

Career opportunities

You have many opportunities to develop your professional skills, links with industry and meet with recruiters through ExpoTees, Animex Festival and Student Futures activities.

 

Information for international applicants

Qualifications

International applicants - find out what qualifications you need by selecting your country below.

Select your country:
  
 

Useful information

Visit our international pages for useful information for non-UK students and applicants.

Talk to us

Talk to an international student enrolment adviser

 
 

Full-time

2025-26 entry

Fee for UK applicants
£8,365 a year

£5,417.50 a year with advanced practice

More about our fees

Fee for international applicants
£17,000 a year

£10,000 a year with advanced practice

More about our fees for international applicants

  • Length: within 1 year (September start), 16 months (January start) or 2 years with advanced practice (September or January start)
  • Start date: January or September
  • Semester dates

Apply now (full-time)

 

Part-time

2025-26 entry

Fee for UK applicants
£930 for each 20 credits

More about our fees

  • Length: 2 years (September start) or 3 years (January start)
  • Start date: January or September
  • Semester dates

Apply now (part-time)

Apply now (part-time)

 

Choose Teesside

  • Student and graduate profiles
    Yngvill Hopen

    Yngvill Hopen

    MA Concept Art for Games and Animation

    Yngvill's time at Teesside led to her setting up a company with her fellow students.

    Meet Yngvill

     
  • News

    Animex. Link to View the pictures. Expansion plans announced for major animation and games festival
    Teesside University’s internationally-renowned Animex festival is expanding in a drive to get the wider community engaged and enthused about the annual event.

    Read the full story

    Link to View the pictures. Global ranking for animation at Teesside
    Teesside University has again been ranked among the world’s leading animation schools and placed in the top three in the UK in a new league table.

    Read the full story

     
 
 

Get in touch

UK students

Email: scedtadmissions@tees.ac.uk

Telephone: 01642 738801


Online chat (general enquiries)

International students

Email: internationalenquiries@tees.ac.uk

Telephone: +44 (0) 1642 738900


More international contacts

 

Open days and events

Wed

15

Oct

Postgraduate open day

9.00am - 3.00pm

On campus


Book now

Sat

22

Nov

Postgraduate open day

9.00am - 3.00pm

On campus


Book now

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