Katherine's time as a student has led her to work as a Gameplay Animator at Dambuster Studios.
The facilities at Teesside, including the motion capture studio, gave me valuable experience with technology that I would usually only encounter in industry.
I wanted to study at a reputable university where I could specialise in 3D animation, as my previous focus had been on 2D. I considered other courses in the UK, but the modules at Teesside were exactly what I was looking for. I also had the chance to speak with the course lecturers before I started, which gave me confidence in my choice.
I enjoyed immersing myself in my subject and connecting with people from around the world who shared my passion for animation, and being part of several games-specific societies gave me valuable insight into other areas of games development. I also learned how to crochet at Teesside through the Knitting Society.
I attended talks hosted by the careers service in the run-up to ExpoTees. Their presentation on networking and presenting yourself professionally to potential employers was extremely helpful.
The modules in my course gave me the skills I needed to enter the industry and encouraged me to explore more technical areas of animation that I might not have considered otherwise. My lecturers were also supportive throughout every stage of my animation journey.
Since graduating, I returned to self-employment and continued working with a long-term client to create educational films for children. One of my lecturers at Teesside recommended me for a role where I supported research and development for additional materials on an immersive film project exploring menopause. I kept building my animation skills and became a Limit Break 2024 mentee. With an improved showreel I was able to secure my first role in the games industry.
As a junior gameplay animator at Dambuster, I work on a wide range of exciting projects. Most of my time is spent in Maya, where I create animations for the game, and Unreal Engine, where I import and test them to ensure they look right and function properly. I work on both first- and third-person animations.
So far my biggest achievement at Dambuster has been seeing my animation in the game for the first time and receiving positive feedback from the studio. A close second was representing the studio in a Dragon Boat race.
Yes definitely. The fast pace meant I learned a great deal in my year there, and the variety of modules introduced me to areas of animation I had not considered before, such as technical and facial animation. The chance to work with industry-standard software was valuable, and the staff were always supportive.