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Undergraduate study
Games Development (with Foundation Year)

Games Development (with Foundation Year) BSc (Hons)

Use game engines to implement gameplay mechanics. There is a need in the industry for graduates with a thorough knowledge of games design but also with the ability to technically implement it. You explore core games design alongside programming (scripting for game engines).

 

I607 BSc/GDevFY

Course routes:

 

Course overview

Work placement

Animex 2023

Animex 2023 round-up, our international festival of animation, VFX and games.

Develop your understanding of design and programming to build creative solutions to production challenges.

You plan and develop 2D and 3D games in a number of game engines, giving you the skills to enter a broad range of careers ranging from programming to level design.

You also take part in a wide variety of game jams, hackathons, and industry networking events. You can also apply to our on campus Launchpad accelerator programme to develop your own independent game.

This course includes a foundation year - ideal if you need additional preparation or if you don't have sufficient grades to join Year 1 of a degree.

Top reasons to study this course at Teesside:

  • Industry links: take part in Animex, our annual international animation and games festival featuring experts from Rockstar, Pixar, Disney and Sony.
  • Real-world experience: enter GameJam events, take part in industry competitions and Beta test upcoming games before they are released.
  • Career-ready: our ExpoSeries of events allow you to showcase your skills to industry professionals who are seeking to recruit new and rising talent.
  • Start-up business support: we support you to develop your own business in games through our innovative Power UP Indie Games Accelerator.
  • Quality teaching: 92.4% of computer games and animation students agreed that staff often made the subject engaging (National Student Survey 2024, tees.ac.uk/source).

This course is also offered at our Teesside University London campus. Please note, the structure, content and delivery model is different, visit tees.ac.uk/london for full details.

Download pdf Order prospectus

 

Course details

Course structure

Foundation year core modules

Case Studies

Focusing on computer games, animation and film, you gain an introductory level of understanding in the context of your chosen field of study. As well as looking at the historical and context of these, you observe how we interpret these types of media historically and materially. Choose a text within your area of interest, undertaking an analytical review in the form of a case study.

This is a 30-credit module.

Foundation Game

You create a small game, which involves writing a proposal document and completing a demo using a contemporary game engine.

This is a 30-credit module.

Non-digital Game Development

You are introduced to non-digital game development. Explore theories and methods for game and spatial designs in board games, card games, escape rooms, games of chance, collaborative play and spaces of outside play. You also hear from non-digital game experts and industry speakers.

This is a 30-credit module.

Visual Scripting Principles

You focus on the visual scripting skills you need to develop modern engine-based interactive content. You are introduced to the fundamentals of blocking out assets or levels for intial design in a current game engine complemented with visual scripting. These include variables, functions and operators.

This is a 30-credit module.

 

Year 1 core modules

Game Creation

Gain the skills you need for game creation using a contemporary game engine. Understand the fundamentals of modern game development, including scripting, asset creation and level design.

This is a 30-credit module.

Game Programming Fundamentals

Learn how to write computer programs with a focus on games-related applications. You consider common programming constructs that apply to multiple object-oriented programming languages such C++, Java, C#. You then focus on the games industry-standard C++ language.

This is a 30-credit module.

Gameplay Scripting

You apply core scripting concepts and ideas to solve practical development problems and build gameplay elements in a modern game engine. Explore programming patterns and paradigms to develop efficient and functional code for games.

This is a 30-credit module.

Industry Briefs

You work on an individual artefact related to a game experience using a brief set by industry. Develop your experience of working with a real production brief, targeting specific production skills within your own field of study.

This is a 30-credit module.

 

Year 2 core modules

Games Business, Marketing and Publishing

You focus on the business, marketing and publishing aspects of the games industry, examining new trends and business models for games development. Look at the process for turning a digital concept into an attractive business proposal to acquire funding and investment, and explore how marketing, publishing and distribution get a game to market.

This is a 30-credit module.

Journeyman

You work with students from across all the games courses to develop a game slice in a team. Experience working in a production environment, and focus on specific skills in your own field of study while gaining valuable teamwork skills.

This is a 30-credit module.

Programming for Game Engines

You focus on the low-level scripting available in modern game engines. Create your own custom functionality by programming algorithms, functions and classes at an engine level.

This is a 30-credit module.

Technical Design

Enhance your knowledge of technical game design and development, identifying opportunities in production and gameplay experiences. Advance your scripting skills to produce original game features and extend a given prototype.

This is a 30-credit module.

 

Optional work placement year

Work placement

You have the option to spend one year in industry learning and developing your skills. We encourage and support you with applying for a placement, job hunting and networking.

You gain experience favoured by graduate recruiters and develop your technical skillset. You also obtain the transferable skills required in any professional environment, including communication, negotiation, teamwork, leadership, organisation, confidence, self-reliance, problem-solving, being able to work under pressure, and commercial awareness.

Many employers view a placement as a year-long interview, therefore placements are increasingly becoming an essential part of an organisation's pre-selection strategy in their graduate recruitment process. Benefits include:

· improved job prospects
· enhanced employment skills and improved career progression opportunities
· a higher starting salary than your full-time counterparts
· a better degree classification
· a richer CV
· a year's salary before completing your degree
· experience of workplace culture
· the opportunity to design and base your final-year project within a working environment.

If you are unable to secure a work placement with an employer, then you simply continue on a course without the work placement.

 

Final-year core modules

Advanced Development Techniques

Extend your knowledge of modern development techniques and principles commonly used within the games industry. Undertake research into modern design principles and create a small proof of concept, using that research as a basis.

This is a 30-credit module.

Beta Arcade 

Experience working as a member of a games development team, in a setup that is as close to industrial practice as possible. You work in groups to construct a working game demo in a current game engine. You consider standard industry practices that consider multiplayer gaming threats, user safety, cheating and data security.

This is a 30-credit module.

Games Project

You undertake a large-scale project guided by a member of staff, where you produce a substantial piece of work related to your course alongside a written report. You also present and discuss your project.

This is a 60-credit module.

 

Modules offered may vary.

 

How you learn

Lectures provide you with specific theoretical information related to the subject, while accompanying tutorials focus on developing practical skills and working toward the assessments. Tutorial sessions are also used for feedback and advice from tutors. Further support is offered online in the form of extra learning material including video tutorials

How you are assessed

You learn by doing and are mainly assessed through practical projects, which you work on throughout the semester. You develop a portfolio of work throughout the course which is a key requirement of the industry.

Throughout the course you are challenged with demonstrating game development skills that are directly related to the topical needs of the job market. The year 2 Journeyman module and final year Beta Arcade modules are shared across all our games courses and provide you with essential teamwork skills ready for industry. The Project in the final year allows you the freedom to study set your own project based on your skills, interests, and career aspirations.


Our Disability Services team provide an inclusive and empowering learning environment and have specialist staff to support disabled students access any additional tailored resources needed. If you have a specific learning difficulty, mental health condition, autism, sensory impairment, chronic health condition or any other disability please contact a Disability Services as early as possible.
Find out more about our disability services

Find out more about financial support
Find out more about our course related costs

 

Entry requirements

Entry requirements

Any combination of level 3 qualifications. Each application is considered on a case-by-case basis.

We may also be able to help you meet the entry requirements through our Summer and Winter University modules.

For general information please see our overview of entry requirements

International applicants can find out what qualifications they need by visiting Your Country


You can gain considerable knowledge from work, volunteering and life. Under recognition of prior learning (RPL) you may be awarded credit for this which can be credited towards the course you want to study.
Find out more about RPL

 

Employability

Career opportunities

This course provides you with a range of technical and design skills, making you the perfect candidate for a career as an independent games developer.

Entrepreneurial support from University-based Launchpad helps you to start your career as an independent developer or small company. Many small studios now take advantage of Kickstarter funding to generate the funds to develop their games. As a graduate of this course, you have the skills to put forward a polished proof of concept to attract funding.

As the course provides a range of transferable skills in real-time environments such as Unity and Unreal, you are also well suited for careers in virtual reality or real-time visualisation and interactive experiences.

 

Information for international applicants

Qualifications

International applicants - find out what qualifications you need by selecting your country below.

Select your country:

  
 

Useful information

Visit our international pages for useful information for non-UK students and applicants.

Talk to us

Talk to an international student enrolment adviser

 
 

Other course routes

Work placement

Study this course with an optional work placement year, at no extra cost. Alongside this, you can gain valuable experience and engagement with the sector through our shorter work placements, internships and work experience opportunities.

Work placements

Full-time

Entry to 2024/25 academic year

Fee for UK applicants
£9,250 a year

More details about our fees

Fee for international applicants
£17,000 a year

More details about our fees for international applicants


What is included in your tuition fee?

  • Length: 4 years (5 with work placement)
  • UCAS code: I607 BSc/GDevFY
  • Start date: September
  • Semester dates
  • Typical offer: 48-64 points

Apply online (full-time) through UCAS

 

Part-time

  • Not available part-time
 

Choose Teesside

  • News

    Nick Marshall, pictured far left, with some of the Emmy winning team Emmy success for Teesside University graduate
    A successful Teesside University graduate who recently returned to the region to inspire guests at Animex is celebrating an Emmy Award for his work on a flagship HBO series.

    Read the full story

    Teesside Launchpad, home of the PowerUp Games Accelerator Indie games studios to attend prestigious conference
    Indie games developers based at Teesside University’s enterprise hub are to be given the opportunity to network with some of the industry’s biggest names when they attend a prestigious conference this month.

    Read the full story

    Toby Cotton and Courtney Pattison, front, with other Double Eleven placement students Leading games studio helping students gain industry experience
    A leading games studio is helping to nurture the future careers of eleven talented Teesside University students.

    Read the full story

     
  • On video

    Women in Games

    Find out more about studying computer games at Teesside University

     
 
 
 

ExpoTees 2021 animation, visual effects and computer games showreel

Our ExpoSeries of events allow you to showcase your skills to industry professionals who are seeking to recruit new and rising talent.

 

Get in touch

UK students

Email: scedtadmissions@tees.ac.uk

Telephone: 01642 738801


Online chat (general enquiries)

International students

Email: internationalenquiries@tees.ac.uk

Telephone: +44 (0) 1642 738900


More international contacts

 

Open days and events

Wed

16

Oct

Undergraduate open day

9.00am - 3.00pm

Middlesbrough campus, On campus


Book now

Sat

23

Nov

Undergraduate open day

9.00am - 3.00pm

On campus


Book now

 
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