Course overview
School of Arts & Creative Industries
See what it's like to study at our School of Arts & Creative Industries.
From manga, games and animation media to political satire, you are taught by professionals who make comics for Shockdom, Dennis Publishing and Viz Comic. Our career-focused modules help you understand your chosen field including how it works, how to access it, who shapes it and how to grow within it.
Each year you work towards annual showcases in the form of anthologies, booklets, exhibitions, comic conferences and industry events. We cover all aspects of the comic medium, from creating graphic novels to publishing. You develop your craft by responding creatively to live briefs and undertaking projects that contribute to your final portfolio. We support you to make your own distinctive choices, so that you develop your creative voice and your own unique creative identity as a contemporary storyteller, communicator and artist.
This course includes a foundation year - ideal if you need additional preparation or if you don't have sufficient grades to join Year 1 of a degree.
Top reasons to study this course at Teesside University:
- Nationally recognised:
- Teesside University is the top university for Graphic Design two years in a row (Guardian University Guide 2024, 122 institutions participated. Guardian University Guide 2025, 62 institutions ranked, tees.ac.uk/source).
- 97.6% of design studies students agreed that staff were good at explaining things. (National Student Survey 2024, tees.ac.uk/source)
- 90% of BA (Hons) Comics and Graphic Novels students go on to work and/or study 15 months after the course (Graduate Outcomes Survey 2020-21, tees.ac.uk/source).
- Industry-standard facilities: develop your own personal cartooning style using the latest technology including iMacs and Wacom digital drawing tablets.
- Get creative: our course and campus are powered by Adobe and Apple. We’re Europe’s first Adobe Creative Campus and the only Apple-accredited University, equipping you with the digital tools and resources to hone your creative skills.
- Professional membership: we’re a member of the Association of Illustrators, giving you access to interactive talks, guidance on contracts and licensing, and your own discounted membership. This gives you the tools you need to forge a successful career in industry or as a freelancer.
- Industry experience: work on live briefs for a variety of organisations such as Streetwise Opera and the NHS, helping you build your portfolio of work.
Creative UK
Take advantage of our Creative UK membership and help futureproof your career, with networking events, a resource hub to support professional development, and bespoke workshops in partnership with industry leaders and mentors. Sign up for free student membership to get opportunities, events and newsletters sent directly to your inbox.
Course details
Course structure
Foundation year core modules
You explore the fundamental principles of design and composition, studying image creation techniques using graphics software. Develop your digital skills and learn how to create form and 3D space, and also incorporate photographic source material.
This is a 20-credit module.
Drawing and Making Fundamentals
Develop your knowledge of fundamental drawing and making approaches for many purposes and disciplines. Through practical drawing workshops, you study measured drawing, scale, composition and perspective, and also the use of colour, materials and expressive mark making. Working alongside a group of your course mates, you create a multi-disciplinary piece based on a brief.
This is a 40-credit module.
Create original ideas and concepts for your individual project, creating an artefact, report, campaign, comic, product or other form related to the arts, design and media industries. You explore the context and history of the creative arts and use this to inform your project. Learning to research and analyse ideas about art, design and media, you develop your understanding of creative working and the relationship between creativity, society and the environment.
This is a 40-credit module.
Develop key study skills in preparation for starting your degree, including critical thinking, teamwork, research and delivering presentations. You are introduced to primary and secondary research sources and shown how to use the virtual learning environment (VLE). You also find out about the wide range of student support and learning resources on campus.
This is a 20-credit module.
Year 1 core modules
Enhance your skills in team-working, communication, project management and negotiation. You collaborate with a group of your course mates to produce a small-scale creative project in response to a subject-specific brief.
This is a 20-credit module.
Study the fundamental drawing, design, communication and narrative skills you need to create a story in comic form. You consider the forms and methods of the medium, workshopping and experimenting to develop your understanding of their mechanisms. Also, you explore how current and past creators generated unique outcomes through their experiments with drawing. Discover the unique visual language of comic books, from its evolution to the effects of panel and page design, and also composition techniques and the effects of culture on design.
This is a 40-credit module.
Introduction to the Creative Industries
With many opportunities in the creative industries sector, learn how to start on your career path while developing vital employability skills such as networking and digital presence. Understand the structure of the sector and the interdisciplinary relationships between art, design and media. Discover how the sector operates locally, nationally and globally – debating the role of policy and the importance of sustainability.
This is a 20-credit module.
Narrating through comics provides you with the opportunity to learn approaches to the creative development of a plot. Explore the structural dimensions of your work through professional techniques such as three act plotting, character arcs and story sequencing.
This is a 40-credit module.
Year 2 core modules
Create an original self-directed project in collaboration with your course mates. You work together to secure a space - for example a local gallery, commercial space or community centre - to exhibit new work. Alternatively, you create, fund, design and publish an anthology of new professional work. Developing your portfolio of professional networks and skills, you enhance your ability to project manage, group work, promote, network and give presentations.
This is a 40-credit module.
Develop critical thinking and analysis skills, exploring contemporary issues and debates related to the creative industries. You research a specific area or development within your chosen subject – this may be technical, economic, ethical, legal, cultural, sociological, or a combination. You draw on appropriate academic and industry sources to contextualise your research. You present your topic and initial research within taught sessions, providing an opportunity for peer and tutor feedback.
This is a 20-credit module.
You develop and explore, in depth, a creative industry-based project in your specialist area of design, art, media, music, photography or illustration - relevant to your future professional practice. While forming a professional portfolio of work, you experience real-world business scenarios and challenges, industry competitions and cross and inter-disciplinary activities. You gain skills in project management, applied research methods and collaborative creative work.
This is a 40-credit module.
Working in the Creative Industries
There are many challenges facing contemporary art, design and media practices. You research the social, political or ecological challenges around us to generate a small-scale project. You develop and reflect on your understanding of enterprise in the context of the creative industries. Contextualise your own professional practice and aspirations through application of critical thinking and problem-solving skills.
This is a 20-credit module.
Optional work placement year
You have the option to spend one year in industry learning and developing your skills. We encourage and support you with applying for a placement, job hunting and networking.
You gain experience favoured by graduate recruiters and develop your technical skillset. You also obtain the transferable skills required in any professional environment, including communication, negotiation, teamwork, leadership, organisation, confidence, self-reliance, problem-solving, being able to work under pressure, and commercial awareness.
Many employers view a placement as a year-long interview, therefore placements are increasingly becoming an essential part of an organisation's pre-selection strategy in their graduate recruitment process. Benefits include:
· improved job prospects
· enhanced employment skills and improved career progression opportunities
· a higher starting salary than your full-time counterparts
· a better degree classification
· a richer CV
· a year's salary before completing your degree
· experience of workplace culture
· the opportunity to design and base your final-year project within a working environment.
If you are unable to secure a work placement with an employer, then you simply continue on a course without the work placement.
Final-year core modules
You produce a self-managed, individual extended piece of independent investigation and/or creative production or portfolio of work. Supervised by an academic member of staff, you take responsibility for the planning and execution of the work, including the consideration of associated legal, social, ethical and professional issues. You explore in depth a chosen subject area, demonstrating your ability to analyse, synthesise and creatively apply your learning, showing critical and evaluative skills and professional awareness.
This is a 60-credit module.
Plan and implement your departure from education to your first or new career, or to further study. You continue your creative practice, developing a portfolio and/or extended piece of work which reflects you as a creative. You explore discipline-specific employability strategies, and engage and network with industry to develop key connections.
This is a 60-credit module.
Modules offered may vary.
How you learn
Think, dream and make: learn through doing, with focused studio time for practice-based creative work, allowing you to develop ideas and undertake larger-scale, more ambitious projects.
Develop your creative voice: you are coached to find and grow your creative voice. Collaboration with industry professionals and your peers gives you new perspectives on developing your practice.
Grow resilience: develop a creative journal, capturing your challenges, milestones and reflections to see patterns in your thinking and linking reoccurring ideas. You learn how to test ideas, explore creative directions, understand pitching etiquette and develop large-scale projects to help you thrive in the creative industries.
Join the creative sector: our intensive, career-focused modules help you understand working in the arts and creative industries. From industry leaders’ professional wisdom and insight to accessing professional opportunities and creative coaching, you become an industry insider and leave with a working understanding of the professional community.
Become connected: access our network of alumni and practising creatives at Middlesbrough Institute of Modern Art (MIMA). Benefit from supportive voices, specialist expertise, shared wisdom and new ideas, establishing critical relationships that propel you into your creative career.
Get creative: take part in MIMA Creative Week, a festival of workshops where you experiment with new materials, go on field trips and upgrade your tech skills.
Expand your horizons: collaborate with our international partners in Prague, Dubai and India becoming international creative citizens while developing an understanding of wider global contexts, sustainability and the changing shape of equality and diversity.
Our Disability Services team provide an inclusive and empowering learning environment and have specialist staff to support disabled students access any additional tailored resources needed. If you have a specific learning difficulty, mental health condition, autism, sensory impairment, chronic health condition or any other disability please contact a Disability Services as early as possible.
Find out more about our disability services
Find out more about financial support
Find out more about our course related costs
Entry requirements
Entry requirements
Any combination of level 3 qualifications. Each application is considered on a case-by-case basis.
We may also be able to help you meet the entry requirements through our Summer University modules.
For general information please see our overview of entry requirements
International applicants can find out what qualifications they need by visiting Your Country
You can gain considerable knowledge from work, volunteering and life. Under recognition of prior learning (RPL) you may be awarded credit for this which can be credited towards the course you want to study.
Find out more about RPL
Employability
Career opportunities
The course draws on existing and new relationships in targeted sectors to offer live briefs for:
- film and TV - Vertigo Films, Double Negative, BBC, Channel 4
- games - 22 Cans, Electronic Arts, Ubisoft
- advertising - Drummond Central, Cravens Advertising, Guerrilla, Sumo Digital
- comics - Viz Comics, Rebellion Publishing, Journalism, Guardian, Telegraph, Independent
Expected career routes include self publishing, graphic novel publishing, advertising, marketing, public relations, journalism, editing, publishing and graphic design.
You are expected to do at least one two-week work placement between your second and third years, though opportunities will be available for significantly more workplace experiences through our placement officer.
Information for international applicants
Qualifications
International applicants - find out what qualifications you need by selecting your country below.
Select your country:
Useful information
Visit our international pages for useful information for non-UK students and applicants.