Course overview
Foundation year Work placement
Computer games facilities
See the facilities you use when you study computer games at Teesside University
The games designer makes great ideas become real, designing the rules and structure of a game, and implementing them in a game engine. It involves working with many different people, understanding the roles of specialists who need to work together to create games. You develop 2D and 3D design skills alongside an appreciation of game mechanics and its relationship to game play, including conceptual, story, character, level and visual design. You also study game engines and industry technologies and compare their capabilities.
Top reasons to study this course at Teesside:
- Industry links: take part in Animex, our annual international animation and games festival featuring experts from Rockstar, Pixar, Disney and Sony.
- Real-world experience: enter GameJam events, take part in industry competitions and Beta test upcoming games before they are released.
- Career-ready: our ExpoSeries of events allow you to showcase your skills to industry professionals who are seeking to recruit new and rising talent.
- Start-up business support: we support you to develop your own business in games through our innovative Power UP Indie Games Accelerator.
Course details
Course structure
Year 1 core modules
You are introduced to the basic creation of assets for small, contained or independent games. You understand the core skills required to create and implement sprites, simple 3D assets, materials, particles and audio for a game.
This module introduces you to the core theories involved in designing games. You examine the pre-production stages of game and level design with a strong focus on game mechanics and their role in designing an engaging and immersive gaming experience.
You develop creative design documentation, plans and diagrams which communicate gameplay, layout and concepts as simply and visually as possible.
Game Production and Project Management
You consider a broad range of skills and methods used in effective project management. And you focus on the role of the project manager in the day-to-day management of teams and production.
You look at how to manage projects from pre-production, through to production, delivery and project closure. You develop your knowledge and understanding of techniques for project scoping, project planning, budgeting and project software, whilst developing an understanding of the role of the project manager throughout the project process.
You are introduced to tools for project management such as standard project management and task management software including cloud-based solutions for collaboration.
You are introduced to fundamental concepts involved in the creation of game prototypes. You examine the essence of a core gameplay, with a strong focus on interaction and how this translates into a tactile, engaging experience.
You study the fundamental principles of scripting, including variables, functions and operators.
This module involves you working as individuals to produce an artefact in relation to a game experience using an Industry brief.
You experience working with a real production brief set by industry. It provides you with an opportunity to target specific and current production skills within your chosen field of study.
You explore non-digital game development, and the theories and methods for game and spatial design for board games, card games, room escapes, games of chance, collaborative play, and spaces of outside play. Experts and industry speakers share their hands-on experience.
Year 2 core modules
As part of a team, you concentrate on the creation of a small scale, tactile game prototype within a contemporary game engine.
You are provided with an opportunity to focus on an area of expertise or experiment across a variety of development disciplines. Game Development also allows you to gain confidence in communicating your ideas to a professional audience in an engaging manner.
You are introduced to the creative and practical processes of planning and developing front end and heads-up display (HUD) interfaces for games. You are encouraged to explore a variety of creative methods including 2D and/or 3D software tools in the development of interface elements which are brought together into fully functional interfaces.
You explore design theories, interactivity, accessibility, rational navigation and interface psychology through a series of lectures and lab based sessions.
Industry Portfolio Development
You are provided with the opportunity to work from a games industry provided brief to create a body of work to a professional standard in your chosen field of study.
You produce a body of work reflecting your own specialisation, demonstrating your understanding of core industry requirements, practices and pipelines with a view to showcasing your creative and technical ability through an online portfolio.
This portfolio is intended to demonstrate your understanding of the quality of work expected at a professional level. You are expected to present your work in an appropriate online format – this may be embedded video, blogs or a specific portfolio website.
You work in a team to produce a game experience within a current game engine. This provides you with experience of working within a production environment, and also with an opportunity to target specific production skills within your chosen field of study.
You explore the design and production of gameplay missions, why people play games, what makes them fun and how this knowledge can be applied to add depth and playability to level design.
As a level designer on a live game, you produce gameplay missions within a level. You combine knowledge of game theory and psychology with techniques such as scripting, timing and game balance to concept, design and produce an engaging gameplay experience.
Mission Design uses ready-made custom game assets consisting of 3D models, animation, VFX and sound to enable you to focus on your implementation rather than creation. The missions are created within a current industry standard game engine.
Optional work placement year
You have the option to spend one year in industry learning and developing your skills. We encourage and support you with applying for a placement, job hunting and networking.
You gain experience favoured by graduate recruiters and develop your technical skillset. You also obtain the transferable skills required in any professional environment, including communication, negotiation, teamwork, leadership, organisation, confidence, self-reliance, problem-solving, being able to work under pressure, and commercial awareness.
Many employers view a placement as a year-long interview, therefore placements are increasingly becoming an essential part of an organisation's pre-selection strategy in their graduate recruitment process. Benefits include:
· improved job prospects
· enhanced employment skills and improved career progression opportunities
· a higher starting salary than your full-time counterparts
· a better degree classification
· a richer CV
· a year's salary before completing your degree
· experience of workplace culture
· the opportunity to design and base your final-year project within a working environment.
If you are unable to secure a work placement with an employer, then you simply continue on a course without the work placement.
Final-year core modules
You gain experience of working as a member of a games development team that is as close to industrial practice as possible. Beta Arcade simulates the working criteria and mix of development skills that are required to produce a polished prototype of a computer game concept which would be suitable for publication.
The Final Year Project is a large-scale piece of work, undertaken under the supervision of a member of academic staff. The project involves the production of a substantial artefact related to your subject area.
You develop an appropriate sense of work-discipline coupled with a professional outlook and are expected to take responsibility for the planning and execution of an extended piece of work including the consideration of associated legal, social, ethical and professional issues. You explore a chosen subject area in depth and are required to demonstrate the ability to analyse, synthesise, and creatively apply what has already been studied on the programme whilst demonstrating critical and evaluative skills and professional awareness.
You explore the theory and practice of games narrative creation and investigate the basics of storytelling in games, including: narration, character, story arcs, point of view, voice, tense, cutscene, mise en scene, narrative wash / narrative texture, backstory, storytelling using affordances and signifiers, world building, emergent storytelling, and found text / found audio.
You develop your skills as a games narrative creator through a range of strategies. Practical exercises and activities help you develop your own narrative voice and individual writing and/or visual storytelling style.
You evaluate and identify an area of your personal skillset that is underdeveloped and take steps to develop it before undertaking your major project.
You negotiate a brief with your tutor to enhance your skills in a relevant area of current or emergent practice in games development. You research and identify appropriate academic or industry resources that are relevant to your work on practical modules, as well as the computer games industry, and use them to develop a personalised development project that can be practical or academic.
Modules offered may vary.
How you learn
For each module you learn in a series of lectures and tutorials. Lectures provide you with specific theoretical information related to the subject while the tutorials focus on developing your practical skills. In the later tutorials you work on assessments and use this time to get feedback and advice from tutors. Further support is offered online in the form of extra learning material. You are expected to manage your time to complete work outside the tutorial sessions.
In your second year you take part in our unique Journeyman module, highly praised by industry, in which all games design students work with games artists, programmers and animators in a simulated game studio experience, outsourcing various essentials such as assets and animation to specialist teams. You work on games in Unreal and Unity to strict milestones in a scenario that is as close to industry practice as possible within an academic environment.
Learn using our industry-standard facilities including multiple games development labs, virtual reality lab, and state-of-art motion capture facilities.
How you are assessed
We believe that it is essential for you to learn through the experience of doing. Assessment for all modules is in the form of practical projects, which you work on throughout the year. You develop a portfolio of design work throughout the course. In Year 2, the Journeyman module provides you with essential teamwork skills ready for industry. The final year project allows you the freedom to set your own project based on your skills and interests.
Our Disability Services team provide an inclusive and empowering learning environment and have specialist staff to support disabled students access any additional tailored resources needed. If you have a specific learning difficulty, mental health condition, autism, sensory impairment, chronic health condition or any other disability please contact a Disability Services as early as possible.
Find out more about our disability services
Find out more about financial support
Find out more about our course related costs
Entry requirements
Entry requirements
96-112 points
Find out how many points your qualifications are worth using the UCAS tariff calculator. If your qualifications are not listed, contact our admissions team as we may accept alternatives.
We may also be able to help you meet the entry requirements through our Summer and Winter University modules.
For general information please see our overview of entry requirements
International applicants can find out what qualifications they need by visiting Your Country
You can gain considerable knowledge from work, volunteering and life. Under recognition of prior learning (RPL) you may be awarded credit for this which can be credited towards the course you want to study.
Find out more about RPL
Employability
Career opportunities
This specialist degree offers the skills you need for a career in the games industry and provides generic skills which open up numerous other career paths. Some of our graduates have been recognised as being among the world's best young games development talent, and feature in Develop magazine's annual 30 under 30.
Employment opportunities include creative director, games designer, scriptwriter, level designer, interface designer and games tester.
Graduates from our games degrees have gone on to work as level designers, junior game designers, mission designers and artists in a wide range of companies including 3rd Dimensions, Atomic Planet, Bizarre Creations, Creative Assembly, Eutechnyx, Halch, Media Molecule, Microsoft Rare, Naughty Dog, Ninja Theory, Frontier Rebellion, Rockstar North, Sega, Streamline, Supermassive Games, Traveller's Tales, Ubisoft, Venom, Virtual Playground, Volatile, Weta Digital and many more.
Information for international applicants
Qualifications
International applicants - find out what qualifications you need by selecting your country below.
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Useful information
Visit our international pages for useful information for non-UK students and applicants.