Course overview
Foundation year Work placement
School of Arts & Creative Industries
See what it's like to study at our School of Arts & Creative Industries.
'Words and pictures are yin and yang. Married, they produce a progeny more interesting than either parent.' Dr Seuss
Creating comics is more than a job - it's a vocation. We live in a golden age for the comic book, in which Far Eastern manga is now part of the popular culture of the West. We have seen a graphic novel awarded the Pulitzer Prize, 50c funny books of the 1960s turned into iconic, billion dollar franchises and the internet change the way we make and read comics forever. The combination of words and pictures can produce something more powerful, more exciting and more personal than either alone.
The mastery of communication through words and pictures is at the heart of this course. We aim to produce a new breed of storytellers, each with their own individual, formidable voice. You emerge as experts at communicating through cartooning, understanding how the medium works from the technical aspects of perspective, composition and figure drawing to the founding theories of modern literature.
Comics are also entering into more mainstream areas of advertising, marketing and public relations - anywhere where a message needs to be communicated in as unforgettable and universal a manner as possible.
We are in the top 50 in the UK for our Art & Design courses in the Complete University Guide 2023. (tees.ac.uk/source)
Top reasons to study comics and graphic novels:
- Creative expertise: we're proud to be recognised as an Apple Distinguished School for 2021-2024 for our pioneering commitment to digital teaching and learning, and we're Europe's first Adobe Creative Campus.
- Industry-standard facilities: develop your own personal cartooning style using the latest technology including iMacs and Wacom digital drawing tablets.
- Professional membership: we’re a member of the Association of Illustrators, giving you access to interactive talks, guidance on contracts and licensing, and your own discounted membership, equipping you with the tools to forge a successful career in industry or as a freelancer.
- Industry experience: work on live briefs for a variety of organisations such as Streetwise Opera and the NHS, helping you build your portfolio of work.
- Get published: have your work published in Viz comics including editing and typesetting the work of other writers.
Course details
Course structure
Year 1 core modules
You explore the richness and diversity of the comic medium, and through discussion of its most significant works and creators, recognise how your own creative practise can be developed further.
You think critically, expand your understanding of what comics are and can do, and recognise new examples of the form to inspire, influence and educate your own practice.
Your assessment is 100% ICA
Drawing for Games and Animation 1
This module develops your visual perception and drawing skills – these are essential for a productive artist to communicate ideas effectively, swiftly and efficiently.
You are guided through a range of drawing exercises including figure drawing, environment drawing, and still life, enabling you to work through a variety of approaches to drawing. These exercises develop your observational and imaginative drawing abilities, and build on your artistic skills and range of techniques, using traditional tools.
You explore a range of method and techniques to generate and develop creative ideas.
You carry out a range of challenging tasks to encourage and develop an effective working practice. The unique challenges faced by comic book creators will be identified and explored in terms of the visual image and the written word.
You generate original ideas and develop skills in the areas of narrative development, thumbnailing, iteration and rewriting.
The skills you acquire in this module will be developed and expanded in the subsequent modules and will underpin future learning.
Your assessment is a portfolio of work created in response to a provided brief.
Narrative and Storytelling provides you with the opportunity to learn a range of approaches to the creative development and writing of a script.
You explore the structural dimensions of your work including aspects such as three act plotting, character arcs and story sequencing and utilises professional techniques derived from established practice in the creative media industries.
Your assessment is 100% ICA.
You are introduced to the fundamental design, communication and narrative skills to create a story in comic form.
You examine the forms and methods established by some of the most significant creators in the medium; through experimenting and workshopping with these methods; and through developing your understanding of their mechanisms.
You explore the unique visual language of comic books; how it has evolved and how it is read. You look at the effects of panel and page design, of techniques including thumbnailing and composition, and how different cultures have produced different ways of telling stories within comics.
Your assessment is 100% ICA.
We live in a visual culture. This modules explores how we see and take meaning from images across a range of media platforms including television, cinema, the press and the visual arts.
Year 2 core modules
You investigate established comic creators and understand their unique motivations and practice. You explore the different creative approaches comic book creators have used to engage with theme and meaning in key canonical pieces of work to develop a more distinctive and informed creative approach.
You analyse and evaluate the work of key comic book creators within a social, historical and cultural context, before applying this learning to a practice based research project.
Your assessment is 100% ICA, through a portfolio of work and a critical reflection.
Advanced Sequencing for Comics
You bring your visual and narrative practise to a new level of professional and creative skill. Through practice, you explore new ways of creating and using images for narrative, including: interpreting written descriptions as images, drawing as a non-verbal form of communication and experimenting with comics’ unique interplay of words and images.
You practically explore the relationship between writing, design and drawing in your work. Through critical review of the tools and techniques used by the medium’s most significant creators, you develop your understanding of the power of the comic medium to tell stories in a variety of ways.
You explore capturing action, emotion, drama and movement; look at representation, documentation and communication, and the unique use of time in sequential art. You experiment with ways of converting text into images, and translating dramatic tension, atmosphere and pacing into the design, text and visuals of your comic.
Your assessment is 100% ICA.
Drawing for Games and Animation 2
The module is designed to develop further skills in drawing and to develop methods of applying drawing in more specific situations. The main focus is communicating emotional responses through the artwork. It will encourage you to start developing your own style, and to progress your narrative storytelling in an image.
Life drawing will form a key part of the module, encouraging you to think about showing personality through posing and developing an understanding of characterisation, exaggeration and the use of shape language in developing characters and environments.
You collaboratively initiate and develop an original and self-directed project. You work together with your fellow students to secure a space such as a local gallery, commercial space, community centre to organise and execute an exhibition of new work; or to create, fund, design and publish an anthology of new professional work. You develop your portfolio of professional networks and skills, including project management, group working skills, promotion, as well as learning networking and presentation skills. You also work collaboratively online and to plan, create, execute and promote the artefact or exhibition. You are assessed by a group project and reflective log.
You pitch for a professional comic, graphic novel or other narrative art creation. You gain experience of portfolio construction, presentation and pitching to develop and mature your individual creative voice.
Emulating current comic and publishing industry standards, you demonstrate your individual creative take on a set brief, showing how you would explore and develop a character or situation into a visually and narratively developed world.
You explore your career goals and undertake primary research into the historical and contemporary creators, publishers and movements relevant to your ambitions, resulting in the creation of a career development plan.
Your assessment is 100% ICA.
Optional work placement year
You have the option to spend one year in industry learning and developing your skills. We encourage and support you with applying for a placement, job hunting and networking.
You gain experience favoured by graduate recruiters and develop your technical skillset. You also obtain the transferable skills required in any professional environment, including communication, negotiation, teamwork, leadership, organisation, confidence, self-reliance, problem-solving, being able to work under pressure, and commercial awareness.
Many employers view a placement as a year-long interview, therefore placements are increasingly becoming an essential part of an organisation's pre-selection strategy in their graduate recruitment process. Benefits include:
· improved job prospects
· enhanced employment skills and improved career progression opportunities
· a higher starting salary than your full-time counterparts
· a better degree classification
· a richer CV
· a year's salary before completing your degree
· experience of workplace culture
· the opportunity to design and base your final-year project within a working environment.
If you are unable to secure a work placement with an employer, then you simply continue on a course without the work placement.
Final-year core modules
Comics and Graphic Novels Project
You demonstrate your learning and showcase your storytelling style or ‘visual voice’.
You work individually on a large-scale, negotiated, self-directed project guided by your own creative instincts under the supervision of academic staff, alongside working collaboratively to display or publish your work as a collective.
You develop a sense of work discipline coupled with a professional outlook, take responsibility for the planning and execution of your extended piece of work, including the consideration of associated legal, social, ethical and professional issues.
You explore your negotiated project area, and demonstrate the ability to analyse, synthesise, and creatively apply what you have studied on the alongside demonstrating critical and evaluative skills and professional awareness.
You produce a substantial artefact related to the field of comics, graphic novel and sequential art and document your research and development process and a viva consisting of the presentation, demonstration and discussion of the artefact.
Your assessment is 100% ICA.
You draw on the techniques and theories previously explored and develop your own personal style of storytelling and your own approach to work. You build and present a professional portfolio that reflects your style.
Professional Practice in Comics
You explore the different routes into the contemporary comic industry by responding to mock industry briefs, as well as one real commission or competition entry.
You explore how to identify opportunities; how to present and promote yourself professionally; how and when to use portfolios; the practice pitching to publishers; and current professional practice in networking and promotion through conventions, festivals and the internet.
You gain an overview of the business and legal information relevant to professional creative career. You analyse career opportunities, job specifications and potential employers related to your specialist areas of interest.
You gain greater confidence and independence in your professional portfolio of work and your future career planning.
Your assessment is 100% ICA.
Studies in Transmedia Properties
You explore the professional comics world in a wider context, and the myriad opportunities that the current transmedia industry presents to work in innovative creative forms.
You engage with new technologies and approaches to audiences to create work that develops a flexible, adaptable creative style to promote, publicise and deepen a creative approach to your work.
Your assessment is 100% ICA.
Modules offered may vary.
How you learn
You learn through a mixture of personal project and group-based development.
Our Disability Services team provide an inclusive and empowering learning environment and have specialist staff to support disabled students access any additional tailored resources needed. If you have a specific learning difficulty, mental health condition, autism, sensory impairment, chronic health condition or any other disability please contact a Disability Services as early as possible.
Find out more about our disability services
Find out more about financial support
Find out more about our course related costs
Entry requirements
Entry requirements
Year 1 entry
96-112 points, including a creative subject, from any combination of recognised Level 3 qualifications. Consideration is also given to students without formal qualifications but with evidence of practical creative arts experience at an appropriate level. Applicants may be invited to share a portfolio where applicable to show creative skills in cartoon and graphic novels.
Applicants are invited join us on campus for an applicant day, enabling you to see our comics and graphic novels facilities, meet staff and students and learn more about studying at Teesside University.
Non-EU international students who need a student visa to study in the UK should check our web pages on UKVI-compliant English language requirements. The University also provides pre-sessional English language courses to help you meet the English language requirements.
Helping you meet the entry requirements
We may be able to help you meet the requirements for admission by offering you the opportunity to study one or more Summer University modules, some of which can be studied by distance learning.
Alternative degree with integrated foundation year
If you are unable to achieve the minimum admission requirements for Year 1 entry you could, subject to eligibility, join one of our degree courses with an integrated foundation year.
Direct entry to later years
If you have previously studied at higher education level (for example, a foundation degree, HNC, HND or one or more years at degree level at another institution) you may request direct entry to Year 2 or year 3 of this degree.
Mature applicants
We welcome applications from mature students (aged over 21) who can demonstrate, through portfolio/written work and relevant experience, that they have developed cognitive and technical skills through their life experiences.
For general information please see our overview of entry requirements
International applicants can find out what qualifications they need by visiting Your Country
For general information please see our overview of entry requirements
International applicants can find out what qualifications they need by visiting Your Country
You can gain considerable knowledge from work, volunteering and life. Under recognition of prior learning (RPL) you may be awarded credit for this which can be credited towards the course you want to study.
Find out more about RPL
Employability
Career opportunities
The course draws on existing and new relationships in targeted sectors to offer live briefs for:
- film and TV - Vertigo Films, Double Negative, BBC, Channel 4
- games - 22 Cans, Electronic Arts, Ubisoft
- advertising - Drummond Central, Cravens Advertising, Guerrilla, Sumo Digital
- comics - Viz Comics, Rebellion Publishing, Journalism, Guardian, Telegraph, Independent
Expected career routes include self publishing, graphic novel publishing, advertising, marketing, public relations, journalism, editing, publishing and graphic design.
You are expected to do at least one two-week work placement between your second and third years, though opportunities will be available for significantly more workplace experiences through our placement officer.
Information for international applicants
Qualifications
International applicants - find out what qualifications you need by selecting your country below.
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Useful information
Visit our international pages for useful information for non-UK students and applicants.