Course overview
Visual Effects Showreel 2022
View our BA (Hons) Visual Effects student work
As well as professional skills in key areas of the visual effects and motion graphics production pipeline such as previsualisation, motion design, technical animation, effects animation, look development and compositing, you have a fantastic opportunity to explore and develop your own specialism.
You gain experience of the wider pre-production and production pipelines and emulate industry practice by working collaboratively with students from other animation courses on industry-led briefs and short films. Benefit from our bespoke studios featuring industry-standard VFX software, dedicated specialist camera equipment, motion-capture studios, and fully equipped sound stage including green screen facilities and motion-control cameras.
This course includes a foundation year - ideal if you need additional preparation or if you don't have sufficient grades to join Year 1 of a degree.
You graduate fully-equipped to be successful in this growing industry. Visual effects and motion graphics graduates are in high demand, and the Department for Digital Culture, Media & Sport announced the creative industries contributed £111.7bn to the UK economy in 2018. Find out more tees.ac.uk/source
We are ranked 18th in the world in the Animation Career Review International Animation School Rankings 2022. (Top 25 International Animation Colleges - 191 colleges considered. Find out more at tees.ac.uk/source)
We are ranked 4th in the UK in the Animation Career Review International Animation School Rankings 2022. (Top 10 British Animation Schools and Colleges - 191 colleges considered. Find out more at tees.ac.uk/source)
Course details
Course structure
Foundation year core modules
You are introduced to the creative possibilities of image making using digital tools. The fundamental principles of design and composition will be addressed and a range of image creation techniques will be explored using appropriate graphics software. Skills and topics introduced include: layers, transparencies, vectors, bitmaps, Outcomes & reproduction (web/print/screen) and Input devices
This module provides tools in your reading of cultural texts. Focusing on computer games, animation and film, you gain an introductory level of understanding in the context of your chosen fields of study.
As well as looking at the historical and contextual overview of the history of animation, film and computer games, you also look at how we interpret these types of media historically and materially. You choose a text from within your area of interest and undertake an analytical review in the form of a case study.
You develop your design and drawing styles, essential for the creative development of interesting and innovative visual solutions.
You are guided through a range of techniques and encouraged to push your ideas and designs in alternative directions, expanding your creative thinking and developing your ideas in new ways.
You produce a range of visual images and worksheets to develop your drawing and image-making styles and process. Throughout the module, you are encouraged to experiment with a variety of drawing and mark-making media and techniques.
You are also encouraged to make connections between seemingly unrelated beginnings and outcomes with briefs that allow creative freedom and broad interpretation.
You gain confidence in creating rudimentary images using traditional tools such as pencil and charcoal. The teaching enables you to develop your drawing technique and approach, and helps you produce images that effectively communicate simple ideas.
With a range of traditional materials, you are encouraged to experiment with different approaches to drawing. You learn methods and techniques to improve your observational skills in relation to still life drawing. You also look at other formal elements including tone, proportion, perspective and basic human anatomy.
You learn some of the basic principles of 3D computer modelling, lighting and texturing. You use 3D software to produce a simple 3D model that will be textured and rendered with basic lighting. Through guided tutorial tasks, you learn some of the first principles of 3D modelling with the view to creating a small collection of elementary assets for computer games and animation. You create simple textures in appropriate software, such as Photoshop, and consider basic CG lighting.
Here, you apply acquired knowledge and skills to a selected project according to an area of your individual interest or specialism. This module provides an overview of professional graphic practice and enables you to reflect on your own learning and personal career aspirations. You review work from modules through your portfolio presentation and set goals for the next stage.
Year 1 core modules
You learn how the basic laws of physics are described through the 12 principles of animation and how they are applied to create convincing movement in 3D.
You are introduced to industry standard 3D software tools and techniques and use supplied character rigs to create a number of short animated sequences.
You complete a series of exercises that are assessed in order to demonstrate your understanding of the principles of animation as applied in 3D.
You develop your abilities to design and create 3D Models, focusing on hard-surface modelling. You consider creative design and development processes for complex objects before evaluating the practicality and deployability of your designs within appropriate 3D scenarios.
You develop the skills to create your designs effectively and efficiently, considering their fitness for purpose as props, animated objects, or supports for other activities such as matte painting. This consideration includes topology, polygon resolution and the object’s general aesthetic.
The fundamental techniques of 2D image acquisition, manipulation and digital compositing to produce manipulated but believable 2D imagery are introduced in this module. You will also work with specialist resources such as the soundstage, colour-grading suite and digital cameras.
Pre-vis (short for pre-visualisation) including storyboarding and cinematography is essential when planning and visualising sequences for animation, live action or a combination of both.
In recent years pre-vis has become increasingly used for both animated and live action films. Some larger post-production companies now have dedicated pre-vis departments and a number of companies now exclusively specialise in pre-visualisation.
You are introduced to the context and art of cinematography and learn about basic film language. You learn the techniques for creating a static and moving storyboard (animatic) with sound, developing your drawing and visualisation skills and applying your knowledge of cinematography to your own work. You are also given an introduction to the 3D pre-vis process.
You gain an introduction to scripting languages and their application in the visual effects and animation pipelines. You also gain an in-depth understanding of 3D fundamentals that will underpin your future learning. You will be taught the basic principles of procedural programming and case-studies will be used to illustrate how scripting can be used to streamline and ease the production process.
Visual effects and compositing pipeline in a range of contexts and the fundamental techniques are required to produce exciting visual imagery using industry standard software. You will develop skills in creating seamless composited motion sequences integrating live action, CG content and photographed elements.
Year 2 core modules
Digital Compositing is an invaluable part of the tv, film and other commercial media industries. You work with layers of imagery from various sources to create seamless and believable shots, often a feature of visual effects films and music videos. These layers can include a combination of 3D computer graphics, live-action video footage, blue/greenscreen footage and additional still imagery.
The lecture series focuses on the theoretical concepts that underpin the practical processes. The teaching emphasis is on the practical lab-based work and visual problem solving needed to produce work of a highly detailed standard as required by this industry.
Throughout, you work on creating a portfolio of static composites as well as short video examples of compositing techniques. This culminates in you applying this knowledge in the production of a short visual effects shot of your own design for the final element of the ICA.
This module extends your sculpting experience developed at Level four to include significant consideration of organic modelling. You explore the creation of anatomically aware characters and creatures. Consideration is made of the different scenarios, including the creation and sculpting of clothing and props, for which models are created from high end VFX through to matte painting visual aids. You also focus on techniques only deployable in non real-time development such as dynamic subdivision for displacement.
The underlying theories underpinning common simulation techniques and apply them using industry standard software are introduced. Through the analysis of observed phenomena and visual effects used in both film and television productions, you will create professional quality simulations and critically analyse them.
You work in teams to produce an animated short film to a given brief. This module is designed to give you the experience of working within a production environment and provides an opportunity to target specific production skills within your chosen field of study.
You develop your skills in general CG lighting practice and art direction for VFX and Animation. The module outlines strategies for fast, flexible asset management that will allow models, lighting and camera rigs etc to be deployed efficiently in different lighting, visual style and environment scenarios. You are expected to use this good practice and asset management strategies throughout your university career and beyond. You develop work using a lighting and look development strategy recognisable to the industry.
Optional work placement year
You have the option to spend one year in industry learning and developing your skills. We encourage and support you with applying for a placement, job hunting and networking.
You gain experience favoured by graduate recruiters and develop your technical skillset. You also obtain the transferable skills required in any professional environment, including communication, negotiation, teamwork, leadership, organisation, confidence, self-reliance, problem-solving, being able to work under pressure, and commercial awareness.
Many employers view a placement as a year-long interview, therefore placements are increasingly becoming an essential part of an organisation's pre-selection strategy in their graduate recruitment process. Benefits include:
· improved job prospects
· enhanced employment skills and improved career progression opportunities
· a higher starting salary than your full-time counterparts
· a better degree classification
· a richer CV
· a year's salary before completing your degree
· experience of workplace culture
· the opportunity to design and base your final-year project within a working environment.
If you are unable to secure a work placement with an employer, then you simply continue on a course without the work placement.
Final-year core modules
The Final Year Project is a large-scale piece of work, undertaken under the supervision of a member of academic staff. The project involves the production of a substantial artefact related to your subject area.
You develop an appropriate sense of work-discipline coupled with a professional outlook and are expected to take responsibility for the planning and execution of an extended piece of work including the consideration of associated legal, social, ethical and professional issues. You explore a chosen subject area in depth and are required to demonstrate the ability to analyse, synthesise, and creatively apply what has already been studied on the programme whilst demonstrating critical and evaluative skills and professional awareness.
Professional Industry Practice
You work with students from a range of courses and build on your learning from years one and two and develop your chosen specialist skills through individual work as part of the production of the short film team project.
You engage with a range of advanced topics specific to areas covered on the course.
You build on your learning and team work to produce a short film as group work and expand your professional development through individual research.
You produce a short film in the media of your choice, such as 3D animation, live action and visual effects, or 2D animation and stop motion. You work in individual production roles within small teams to create an original short film.
Modules offered may vary.
How you learn
A variety of learning and teaching methods are employed throughout the programme. The methods adopted reflect active learning using authentic approaches, due to the vocational nature of the course. Team working is featured throughout the course will prepare you for the formal group assessment in years 2 and 3. External guest speakers, seminars and workshops on current research and emerging topics are also a course feature. These will include inquiry-based learning and activities that mirror research process in the discipline. Additionally, they provide you with a bibliography of important and recent academic and professional research publications in the discipline.
How you are assessed
We believe that it is essential for you to learn through the experience of doing. Assessment for all modules is in the form of practical projects, which you work on throughout each year. . In Year 2, the Kino module provides you with essential teamwork skills ready for industry. The Project in the final year allows you the freedom to set your own project based on your skills, interests and career aspirations.
Our Disability Services team provide an inclusive and empowering learning environment and have specialist staff to support disabled students access any additional tailored resources needed. If you have a specific learning difficulty, mental health condition, autism, sensory impairment, chronic health condition or any other disability please contact a Disability Services as early as possible.
Find out more about our disability services
Find out more about financial support
Find out more about our course related costs
Entry requirements
Entry requirements
Any combination of level 3 qualifications. Each application is considered on a case-by-case basis.
We may also be able to help you meet the entry requirements through our Summer and Winter University modules.
For general information please see our overview of entry requirements
International applicants can find out what qualifications they need by visiting Your Country
You can gain considerable knowledge from work, volunteering and life. Under recognition of prior learning (RPL) you may be awarded credit for this which can be credited towards the course you want to study.
Find out more about RPL
Employability
Career opportunities
You have many opportunities to develop your professional skills, links with industry and meet with recruiters through our Expo Series, Animex Festival and Student Futures activities.
Graduates from our Visual Effects degrees have gone on to enjoy successful careers in studios around the world working on visual effects for film, television, animation and games.
Graduates have gone on to work in a range of areas including previs, modelling, rigging, production, effects animation, matte painting, tracking and matchmove, lighting, look development and compositing. They are working for companies including Industrial Light and Magic, Weta Digital, Double Negative, Moving Picture Company, Cinesite, The Third Floor, The Mill, Pixar, Digital Domain, Framestore and many more.
Information for international applicants
Qualifications
International applicants - find out what qualifications you need by selecting your country below.
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Useful information
Visit our international pages for useful information for non-UK students and applicants.