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Undergraduate study
course in animation, degree in animation, animation degree

Animation BA (Hons)

If you are passionate about starting a creative career in animation for film, TV, or games, then our course is perfect for you.

 

I153 BA/Anim

Course routes:

 

Clearing 2025

Apply now. Typical entry requirements: 72 points
We consider each application individually. If you're unsure whether you meet the grades, call 01642 738400

  • We are ranked 4th in the UK in the Animation Career Review International Animation School Rankings 2025.

Course overview

Foundation year Work placement

Animation student showreel 2025

Check out the work from our talented BA (Hons) Animation students.

Develop the creative and technical skills needed to succeed in the fast-paced, ever-evolving animation industry. Build a strong foundation while shaping your own specialism and career goals.

In Year 1, you focus on the core principles of animation alongside CG fundamentals, visual development, rigging and performance capture. In Year 2, you deepen your skills in character animation and motion design. Choose from optional modules in 2D animation or motion capture, tailoring your learning to your interests. In Years 2 and 3, you collaborate across disciplines, reflecting real-world studio practice. Work on immersive games, motion graphics, feature film sequences or short films –developing creative, production and teamwork skills in line with industry expectations.

Access cutting-edge facilities, including the new digital production stage, motion capture, LED wall, immersive experience space, and dedicated studios equipped with industry-standard hardware and software.

Top reasons to study animation at Teesside

  • International acclaim: ranked 20th in the world in the Animation Career Review International Animation School Rankings 2025. (Top 50 International Animation Colleges – formal degree. 207 colleges considered). (tees.ac.uk/source).
  • £2,000 Accommodation Award: you may be eligible for £2,000 towards your accommodation fees if you live outside the TS postcode and are in your first year of study on a games or animation course. Find out more.
  • Industry links: take part in Animex, our annual international animation and games festival featuring experts from Rockstar, Pixar, Disney and Sony.
  • Graduate success: our graduates have worked on many movies and AAA games including Spiderman Far From Home, Star Wars: The Last Jedi and Red Dead Redemption II.
  • ScreenSkillsScreenSkills recognition: This course is industry recognised by ScreenSkills, the industry-led skills body for the UK’s screen-based industries, and carries the ScreenSkills Select quality-mark which indicates courses best suited to prepare students for a career in the screen industries.

Download pdf Order prospectus

 

Course details

Course structure

Year 1 core modules

Animation Principles

The principles of animation are the foundation stone for any animator. Originally created by Disney, they have been used by generations of animators to create convincing animation across movies, TV series, games and commercials.

Fundamentals of 2D animation

Learn the principles of 2D animation, using hand-drawn techniques to create animation exercises.

Fundamentals of 3D animation

Explore the principles of 3D animation using industry standard techniques and software using a range of methods including the layered method and pose to pose.

Animation in context

Delve into the history of animation and motion design, from its earliest beginnings to today’s diverse styles and applications.

This is a 30-credit module.

CG Essentials 

You’re introduced to the 3D asset production, look development pipeline and the creation of production ready 3D assets using industry standard techniques and software.

Asset creation

You learn how to create 3D models, incorporating principles of topology, efficiency, and suitability.

3D texturing

Edit and apply captured, procedural and painted textures to 3D objects, using UV maps and image editing software.

CG lighting

Create attractive lighting for 3D objects and scenes, studying topics such as direct and indirect lighting, light types, shadows and colour temperature.

Rendering

Study physically based rendering techniques including theory, practice, rendering passes, layers and the rendering pipeline.

This is a 30-credit module.

Technical Animation 

You are introduced to a variety of technical areas of animation and VFX production.

Character and prop rigging

Learn the principles of forward and inverse kinematics, joints and skeletons, skinning and weight painting and applying control rigs.

Motion capture

Use the motion capture studio to learn how to direct actors and capture motion. Learn to clean data, apply it and import it into a real time engine.

Visual effects

Develop skills in simulation and procedural VFX to enhance rigid body dynamics, cloth, hair, fur and creature FX.

This is a 30-credit module.

Visual Development for the Moving Image

When planning and visualising sequences for animation and live action, you need to understand the pre-production process and the tools and techniques you can use.

Cinematography and film language

You are introduced to cinematography and learn about film language, shot composition, camera moves and lighting.

Character and storyboard development

Develop your own visual interpretation of a script or narrative and produce a moving storyboard (animatic).

Digital compositing

You are introduced to a range of compositing techniques for live-action and 3D computer-generated imagery, 2D and stop-motion animation, lighting and digital 2D painted backgrounds.

This is a 30-credit module.

 

Year 2 core modules

Animation and Motion Design

Character and Creature Animation
You study the animation workflow and develop key skills in character animation, lip sync, facial animation, acting and staging, and creature animation.

Motion Design
Delve into motion design tools and techniques, covering areas such as motion design and layout, animating to music, the history of motion graphics, and the iterative development of sequences.

Professional Practice and Ethical AI Assisted Creativity

You get the opportunity to experiment in a specialist area of your choice in animation, games and visual effects. Develop your independent learning skills and take ownership of your chosen direction through the assessment. You also research professional roles related to your specialism, identifying the graduate skills you need and developing an online presence.

AI literacy improves employability, making you more competitive in the job market. You also investigate the responsible use of AI in animation and visual effects, focusing on the benefits, risks and ethical concerns such as IP, copyright and consent.

This is a 30-credit module.

 

and one optional module

2D Animated Performance

Learn to create characters that connect with your intended audience and how to give life to your story’s landscapes.

2D animation techniques

Develop your storytelling skills and animation principles to create strong sequences using industry-standard tools.

Acting and performance

Explore acting theory, drawing insights from references and observations and giving life to animated characters.

This is a 30-credit module.

Facial and Performance Capture

Discover how to plan, rehearse, and direct actors on our motion-capture stage for full-body and facial performance capture. You follow the performance capture pipeline, from acquiring motion capture data to producing final animations.

 

and one optional module

Journeyman

You work with students from across all the games courses to develop a game slice in a team. Experience working in a production environment, and focus on specific skills in your own field of study while gaining valuable teamwork skills.

This is a 30-credit module.

Moviola

You work in a team to produce an animation or visual effects sequence based on an industry style brief. Experience working in a production environment with industry input and feedback, and target specific production skills in your chosen field of study.

This is a 30-credit module.

 

Optional work placement year

Work placement

You have the option to spend one year in industry learning and developing your skills. We encourage and support you with applying for a placement, job hunting and networking.

You gain experience favoured by graduate recruiters and develop your technical skillset. You also obtain the transferable skills required in any professional environment, including communication, negotiation, teamwork, leadership, organisation, confidence, self-reliance, problem-solving, being able to work under pressure, and commercial awareness.

Many employers view a placement as a year-long interview, therefore placements are increasingly becoming an essential part of an organisation's pre-selection strategy in their graduate recruitment process. Benefits include:

· improved job prospects
· enhanced employment skills and improved career progression opportunities
· a higher starting salary than your full-time counterparts
· a better degree classification
· a richer CV
· a year's salary before completing your degree
· experience of workplace culture
· the opportunity to design and base your final-year project within a working environment.

If you are unable to secure a work placement with an employer, then you simply continue on a course without the work placement.

 

Final-year core modules

AVFX Project

Work alongside your project supervisor to develop a large-scale piece of individual work relating to your chosen specialism and career aims.

This is a 60-credit module.

Creative Industry Briefs

You choose from a selection of briefs which reflect specialist industry roles, such as realistic creature animation, effects simulation or puppet making. Explore your specialism and develop your professional skills such as pitching ideas, costing and scheduling, working to a tight brief and responding to client changes.

This is a 30-credit module.

 

and one optional module

Beta Arcade 

Experience working as a member of a games development team, in a setup that is as close to industrial practice as possible. You work in groups to construct a working game demo in a current game engine. You consider standard industry practices that consider multiplayer gaming threats, user safety, cheating and data security.

This is a 30-credit module.

Kino

You work in a team to produce a short film or visual effects sequence in a style of your choice. It could be a high-end visual effects sequence, a motion graphics title sequence or a short film. Each member takes on a production role to mimic the industry pipeline. You gain experience of teamwork, and a showpiece for your portfolio.

This is a 30-credit module.

 

Modules offered may vary.

 

How you learn

You learn in our dedicated animation studios equipped with industry-standard software, as well as our onsite performance-capture studio, soundstage with motion control, and recording studio.

You spend time in lectures and tutorials – lecturers cover the theory while tutorials focus on developing your practical skills. You are expected to manage your time to complete work outside of tutorials.

Team working is featured throughout the course, preparing you for the formal group assessment in years 2 and 3. External guest speakers, seminars and workshops on current research and emerging topics are also a course feature.

How you are assessed

We believe it is essential for you to learn through the experience of doing. Assessment for all modules is through practical projects, which you work on throughout the year. In Year 2, the Journeyman and Moviola modules provide you with essential teamwork skills ready for industry. The project in the final year allows you the freedom to set your own project based on your skills, interests and career aspirations.


Our Disability Services team provide an inclusive and empowering learning environment and have specialist staff to support disabled students access any additional tailored resources needed. If you have a specific learning difficulty, mental health condition, autism, sensory impairment, chronic health condition or any other disability please contact a Disability Services as early as possible.
Find out more about our disability services

Find out more about financial support
Find out more about our course related costs

 

Entry requirements

2026-27 entry requirements

For Clearing 2025 entry requirements, please refer to the information in the box above.

96-112 points plus a portfolio if your Level 3 qualifications do not include a creative subject such as art, design, drawing, animation or games art/design. Your portfolio should demonstrate fundamental drawing skills, such as life drawing and observational drawing, alongside showing us your creativity. Get some hints and tips on how to prepare a portfolio

If you have gained credits at Level 4 or higher in a related subject from previous study at college or university then credit transfer towards your new course may be possible.

Find out how many points your qualifications are worth using the UCAS tariff calculator. If your qualifications are not listed, contact our admissions team as we may accept alternatives.

We may also be able to help you meet the entry requirements through our Summer and Winter University modules.

For general information please see our overview of entry requirements.

International applicants can find out what qualifications they need by visiting Your Country.


You can gain considerable knowledge from work, volunteering and life. Under recognition of prior learning (RPL) you may be awarded credit for this which can be credited towards the course you want to study.
Find out more about RPL

 

Employability

Career opportunities

Our graduates are working in major studios around the world including Rockstar Games, The Imaginarium Studios and Industrial Light & Magic. They have worked on feature films including Spiderman Far From Home, Star Wars: The Last Jedi and Deadpool 3, and on AAA games including Red Dead Redemption II, Spiderman: Hidden Agenda and Baldur's Gate.

You are encouraged to think about your future career from the outset. We have a number of events that develop your employability: our ExpoSeries is integral to your course and is an opportunity for you to interact with employers through ExpoTential at the end of the first year, ExpoTalent at the end of the second year and ExpoTees at the end of the third year. Each event is open to the public and has invited industry guests, ensuring that you have the opportunity to showcase your work to peers, the public and potential future placements or employers at regular intervals throughout each level of your studies.

 

Information for international applicants

Qualifications

International applicants - find out what qualifications you need by selecting your country below.

Select your country:

  
 

Useful information

Visit our international pages for useful information for non-UK students and applicants.

Talk to us

Talk to an international student enrolment adviser

 
 

Other course routes

Foundation year

Study this course with a foundation year if you need additional preparation or if you don't have sufficient grades to join Year 1.

BA (Hons) Animation (with Foundation Year)

Work placement

Study this course with an optional work placement year, at no extra cost. Alongside this, you can gain valuable experience and engagement with the sector through our shorter work placements, internships and work experience opportunities.

Work placements

Full-time

2025-26 entry

Fee for UK applicants
£9,535 a year

More about our fees

Fee for international applicants
£17,000 a year

More about our fees for international applicants


What is included in your tuition fee?

Apply now (full-time)

Apply now

Please choose the relevant option below:

UK applicants

Complete this enquiry form only if you have already obtained your qualifications and achieved grades. If you do not have these at this time, we will be unable to progress your enquiry - please re-visit and complete the form after you have received your results.

Apply now (UK applicant)


International applicants

Our undergraduate courses are available through Clearing to international applicants. Please only complete this application form if you have already obtained your qualifications and achieved your grades. You must upload all requested documents including a copy of your passport, academic qualifications and English language qualification, and copies of any sponsor letters or maintenance documents to meet the requirements. If you have previously applied through UCAS for 2025-26 entry, please include your UCAS personal ID number in the course details box.

Apply now (International applicant)

 

Part-time

2025-26 entry

Fee for UK applicants
£4,635 (120 credits)

More about our fees

Apply online (part-time)

 

Choose Teesside

  • On video

    Hollie Magowan: BA (Hons) Animation student

    Hear from games design student Hollie about her experience studying at Teesside.

    Animex 2024

    Animex 2024 round-up, our international festival of animation, VFX and games.

     
  • News

    Nick Marshall, pictured far left, with some of the Emmy winning team Emmy success for Teesside University graduate
    A successful Teesside University graduate who recently returned to the region to inspire guests at Animex is celebrating an Emmy Award for his work on a flagship HBO series.

    Read the full story

    Bianca Iancu, who created this year's Animex character mascot Talented animator retains links with Teesside through Animex
    An animation graduate who works across games, children’s television shows, short films and commercials, is continuing her links with Teesside University by designing the character mascot for this year’s Animex Festival.

    Read the full story

    New scholarship will help break down barriers to the animation and games industries
    Teesside University’s internationally renowned Animex festival is supporting a new scholarship to help students from under-represented groups to achieve a career in the animation or games industries.

    Read the full story

     
 
 
 

ExpoTees Creative

ExpoTees Creative presents the best work from our talented second-year, final-year and masters students in animation, concept art, games and visual effects.

 

Get in touch

International students

Email: internationalenquiries@tees.ac.uk

Telephone: +44 (0) 1642 738900


More international contacts

 

Open days and events

Wed

15

Oct

Undergraduate open day

9.00am - 3.00pm

On campus


Book now

Sat

22

Nov

Undergraduate open day

9.00am - 3.00pm

On campus


Book now

 
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